The Color Material Channel option
determines the interaction between existing material channels and
the vertex colors you assign. For all options other than None, lighting
affects the object's shading. The Color Material Channel options
are as follows:
- None
-
None of the material
properties of the shader(s) assigned to the object are used. In
this case lighting is also disabled.
- Ambient
-
The ambient material
channel of the assigned shader(s) is overridden by the vertex color.
- Ambient+Diffuse
-
The ambient and diffuse
material channels of the assigned shader(s) are overridden by the vertex
color.
- Diffuse
-
The diffuse material
channel of the assigned shader(s) is overridden by the vertex color.
This is the default setting.
- Specular
-
The specular material
channel of the assigned shader(s) is overridden by the vertex color.
- Emission
-
The emission material
channel of the assigned shader(s) is overridden by the vertex color.