To edit cluster channels with the Channel
Box
- Select a cluster deformer node (default
name: clustern).
One quick way to select
the cluster deformer node is to select the object being deformed,
and then select the cluster deformer node in its history from the Channel
Box (under INPUTS).
Another way is to select the cluster deformer handle (the C icon).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- In the Channel Box,
the following channels are listed by default:
- Click the name of the channel you want
to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit cluster deformer attributes with
the Attribute Editor
- Select the cluster deformer node (default
name: cluster).
- Open the Attribute Editor by
selecting
Window > Attribute Editoror
by using the default shortcut +a.
- Edit the attributes.
See
cluster.
To prune deformer set membership
- Select deformable objects whose currently
unaffected points you want to prune from the deformation.
- Select
Edit Deformers > Prune Membership > Cluster.
Maya removes the deformable
object’s points currently unaffected points from the cluster deformer
set.
NotePrune
Membership only removes points from the deformation if
they are currently not affected by the deformer. Therefore, if you
try to prune the membership of an object whose points are all controlled
by the deformer, you will receive the error message “No components
could be pruned.”
To query cluster weights
- Select the points whose cluster weights
you want to edit.
- Select
Window
> General Editors > Component Editor.
The Component
Editor appears.
The Component
Editor displays the component data for currently selected components
in the workspace.
By default, the Component
Editor updates dynamically as you select components in
the workspace. Also, as you select components in the Component
Editor, the workspace updates dynamically.
- Click on the Weighted Deformers tab.
The Weighted Deformers section lists
the weights assigned to CVs, vertices, or lattice points by cluster deformers
(default names: clustern).
To modify a point’s cluster weight
- In the Component Editor’s
spreadsheet, click the component data box you want to edit.
Only the component whose
box you’ve selected is now selected in the workspace.
- Enter a new value.
To modify several cluster weights at
once
- In the workspace, select the points whose
weights you want to edit.
- In the Component Editor’s
spreadsheet, drag through the component data boxes you want to edit.
- Enter the value you want all the boxes
to have.
To modify an entire row or column (Linux
and Mac OS X only)
- In the workspace, select the points whose
weights you want to edit.
- In the Component Editor’s
spreadsheet, click one of the boxes in the row or column.
- Click the row or column heading.
Now all the boxes for
the row or column are selected.
- Enter a value for all the boxes in the
row or column.
To modify an entire row or column (Windows
only)
- In the workspace, select the points whose
weights you want to edit.
- To change all the entries of a row or
column, in the Component Editor’s spreadsheet,
select the row or column heading.
- -click
any of the boxes in that row or column.
- Enter a new value to update the entire
row or column.
For more information
see
Component Editor.
To delete a cluster deformer
- Select the cluster deformer node.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The deformer nodes are
all deleted. However, the object still has the tweak node as an
input node, so any tweaks you might have made are preserved.