In main menu bar: Window
> General Editors > Component Editor
In scene view: Panels
> Panel > Component Editor
A spreadsheet of values
contained in the components of an object.
Component Editor menus
Options
- Auto Update
-
Controls whether the
editor automatically shows the components of the current selection, or
you need to manually update the editor to show the current selection.
When Auto
Update is off, click the Load Components button
to update the editor with the current selection.
- Hide Zero Columns
-
When this item is turned
on, all columns whose values are zero are hidden (for example, a
joint with no influence on vertices in the Smooth Skins tab).
When this item is turned off, columns whose values are zero are
shown.
- Sort Alphabetically
-
When Sort
Alphabetically is turned off, the items that make up
the columns are displayed in their order in the hierarchy. When Sort Alphabetically is
turned on, the items are sorted in alphabetical order.
- Show Path Name
-
- Change Precision
-
Controls how many decimal places Maya shows for
numbers in the cells.
- Remember This Layout
-
Creates a custom
layout in the Component Editor. You are prompted
to name this layout. A tab appears with the name and column layout you
selected.
- Delete Current Layout
-
Deletes the current custom
layout.
Layout
- Load Selected Components
-
This
is the same as the Load Components button at the
bottom of the window. Updates the editor with the current selection
when Auto Update is off.
- Show Selected Columns
-
Removes all columns from the view,
except those which are selected. This gives you a way to specify
a set of influences/joints and view only them.
- Show Selected Objects
-
Allows you to view only those components which
are influenced by a selected object.
For example, create a Smooth
Skinned object and select all of its CVs. The Component
Editor shows all the CVs. If you select one of the influences
and select Show Selected Objects, you'll
see only CVs for that influence; the others will be hidden.
- Show All Columns
-
Component Editor tabs
- Polygons
-
Lists component data
of polygonal vertices, including color or normal data in world space coordinates.
If color or normal data are not shared at the vertex level, the
column displays the word UnShared. These unshared values can be
viewed and edited from the AdvPolygons tab.
- AdvPolygons
-
Lists vertex face component
data, including color and normal values for the vertex face.
- Weighted Deformer
-
Lists component data
of CVs, vertices, or lattice points influenced by cluster deformers
(cluster weights).
- Rigid Skins
-
Lists component data
of CVs, vertices, or lattice points bound to a skeleton’s joints
by rigid skinning (joint cluster weights).
- BlendShape Deformers
-
Lists component data
of CVs, vertices, or lattice points influenced by a target object.
- Smooth Skins
-
Lists component data
of CVs, vertices, or lattice points bound to a skeleton’s joints
by smooth skinning (skin cluster weights).
- Springs
-
Lists component data
for springs, including stiffness and damping data.
- Particles
-
Lists component data
for particles, including color or velocity data.
Component Editor spreadsheet
area
- Each component is a row, and each value
or influence on the component is a column.
- Click, shift-click, or drag across a
cell, column, or row to select it.
- Type a value to enter it in all selected
cells.