FBIK joint labelling and naming conventions
 
 
 

To use FBIK, you must label or rename each joint in your character’s skeleton to follow the FBIK joint labelling and naming conventions. Any joints in a skeleton that are not labelled or renamed will not be included in the FBIK solution.

Each joint labelling and naming method provides the same level of control over character poses, with the exception of joint labelling, which cannot be used on skeletons that have InHand, InFoot, or HipsTranslation joints.

For information on joint labelling and naming methods, the types of joints that are included in each joint labelling and naming method, and a complete list of the available FBIK joint labels and names, see the following: