To create a blend shape deformer
- Select one or more deformable objects
for target object shape(s), and then select one deformable object
as the base object shape.
- Select
Create Deformers > Blend Shape > .
The Create
Blend Shape Options window appears.
- Click the Basic and Advanced tabs
and set the creation options.
See
Create Deformers > Blend Shape and
Advanced deformer options.
NoteThe
default Front Of Chain option is only
available for blend shape deformers.
- (Optional) As you set the creation options,
you can also do the following:
- Select Edit > Save Settings to
save the creation options and keep the options window open.
- Select Edit > Reset Settings to
reset the options to their default and keep the options window open.
- Do one of the following:
- Click Create to
create a blend shape and close the options window.
- Click Apply to
create a blend shape and keep the options window open.
- Click Close to
close the Create Blend Shape Options window.
To create a new blend shape using the Blend
Shape editor
- Select all targets, and then select the
base.
You must select the base
last.
- Select
Window
> Animation Editors > Blend Shape.
The Blend
Shape Editor appears. See
Blend Shape Editor.
- In the Blend Shape editor
menu bar, select Edit > Create BlendShape.
The new blend shape node
and slider(s) appear in the Blend Shape editor.
To create blend shape deformation effects
- Edit the blend shape deformer channels
and attributes.
- Use the Blend Shape editor
(
Window >
Animation Editors > Blend Shape) to
control the influence of the target object shapes.
For more information,
see
Edit blend shape deformers.