Populates the attribute
values of one object (the target) with the attribute values of another
(the source) for for all identically named attributes that the source
and target share, over all frames in the timeline.
Edit > Transfer Attribute
Values >
- Attributes
-
If From
channel box is turned on then only attributes currently
highlighted in the Channel Box are transferred.
- Values
-
If this option is on
then attribute values are duplicated from the source object to the
target object. If it is off, then these values are referenced.
In connections
If this option is on,
incoming connections from other external nodes are transferred from
the source asset to the target object using either Share
with source or Transfer from source.
- Share with source
-
Maya creates new incoming
connections from the external node to the target object. Thus, changing
the external node affects both the source object and the target
object.
- Transfer from source
-
Maya deletes the incoming
connections to the source asset and creates new connections to the target
object. Thus, changing the external node affects only the target
object.
- Out connections
-
If this option is on,
then all outgoing connections to other nodes are moved from the source
object to the target object.
- Relationships
-
If Transfer
parent/child relationships is on and the source and target
objects are assets that have identically named published parent
or child anchors, then the parent/child relationship is transferred
from the source asset to the target asset.
- Rename
-
If Rename
target asset is on, then the target asset is renamed
with the source asset’s name. The source asset is renamed with an
-Orig suffix.