The
following example illustrates how to use animation sweep to create
a model that resembles a spiraled animal’s horn.
To use animated sweep
- In the Surfaces menu
set, select
Create > NURBS Primitives > Circle.
A circle appears in your
scene view.
- Move the circle 8 units along the Z axis.
- Scale the circle until it has a radius
of approximately 3 units.
- Rotate the circle 90 degrees (so that
it is now perpendicular to the grid).
- Move the circle’s pivot to the origin,
so that it will rotate around the origin in the animation.
- Press your keyboard’s (Linux
and Windows) or (Mac
OS X) key to display the circle’s pivot point.
- Enter the values 0 0 0 in the Transform
Attributes entry field, or drag the pivot point to the
origin.
- Press the or key
again to exit pivot point mode when the pivot is positioned.
- Select the Animation menu
set from the drop-down menu in the Maya tool bar or press F2.
Items in the Maya main
menu switch to the Animation menu set.
- Ensure that the Current
Time Indicator is at the start of the Time Slider, and
set a key for the circle’s transforms (
Animate > Set Key).
This is the starting
position of the circle for this animation.
- Move the Current Time Indicator to
the end of the playback range.
- Set Rotate X to
720 to rotate the circle approximately two revolutions.
- Move the circle up the Y axis approximately
10 units.
- Scale the circle to 0.
- Set a key for the transformations (press
s).
You have now established
the end state for the circle.
- Press Play to view
the animation of the circle.
- Select
Animate > Create Animated Sweep > .
The Animation
Sweep Options menu appears.
- Ensure that the Time
Range is set to Time Slider,
and that the By Time value is set to 1.
- Click the Anim Sweep button.