For more information
on Breakdowns, see
Breakdowns.
NoteBreakdowns that
do not have adjacent keys are unbounded. These breakdowns work like
regular keys when you place, edit, and move them.
Animate > Set Breakdown >
Opens the Set
Breakdown Options window.
Set Breakdowns on
Specifies
which attributes will have breakdowns set on them.
- All Keyable Attributes
-
Sets breakdowns on all
attributes of the selected object(s).
- All Manipulator Handles
-
Sets
breakdowns on attributes affected by the selected manipulator. For
example, when using the Move Tool,
breakdowns will be set on the Translate X, Y,
and Z attributes only.
- Current Manipulator Handle
-
Sets
breakdowns on attributes affected by the selected manipulator handle.
For example, when using the Move Tool’s X translation handle,
breakdowns are set on the Translate X attribute
only.
Set Breakdowns at
Specifies
on what time the breakdowns are set.
- Current Time
-
Sets breakdowns at the
current time only.
- Prompt
-
Maya prompts for the
times when setting breakdowns.
Hierarchy
Specifies which objects in a parent-child hierarchy
will have breakdowns set on them.
- Selected
-
Sets breakdowns only
on attributes of the selected object.
- Below
-
Sets breakdowns on attributes
of the selected object and its child objects.
Channels
Specifies what channels will have
breakdowns set on them.
- All Keyable
-
Sets breakdowns on all
the channels of the selected object.
- From Channel Box
-
Sets breakdowns on the
selected channels of the selected object.
- Control Points
-
Sets
breakdowns on the control points of the selected objects. Control
points are NURBS CVs, polygonal vertices, or lattice
points. Be aware that if Control Points is
on and you add breakdowns to an object with many control points,
such as a complex NURBS surface, you’ll set a large number of breakdowns.
This slows Maya operation. If you also set Hierarchy to Below,
you might slow Maya operation even more. Turn on these options only
when necessary.
If you delete the construction
history of an object with CVs that have breakdowns or keys, the
animation will no longer work correctly.
- Shapes
-
If on, sets breakdowns on the attributes
of an object’s shape node and transform node. If off, breakdowns
will be set only on the attributes of the transform node.