MPxFileTranslator Class Reference
[OpenMaya - API module for common classesProxy classes]

#include <MPxFileTranslator.h>
Inheritance diagram for MPxFileTranslator:
Inheritance graph
[legend]

List of all members.


Detailed Description

Base Class for creating Maya File Translators.

This class provides the connection to Maya by which user written file translators can be added as plug-ins.

This class provides a base class from which one derives in order to implement Maya "File Translator Plug-Ins." A file translator plug-in allows Maya to read or write 3rd party file formats.

The identifyFile method is called whenever Maya's file save or restore dialogs are run, and identifyFile uses the filename and first few bytes of the file to determine whether it is of a type supported by the translator. If it is, then Maya will display the file with the "name" and "icon" specified as arguments to MFnPlugin::registerFileTranslator.

If an attempt is made to read the file, the "reader" method in the derived class is called, if an attempt is made to write the file, the "writer" method is called.

Examples:

animExportUtil.h, animImportExport.cpp, animImportExport.h, lepTranslator.cpp, maTranslator.cpp, objExport.cpp, and polyExporter.h.


Public Types

enum   MFileKind { kIsMyFileType, kCouldBeMyFileType, kNotMyFileType }
  How the translator identifies this file. More...
enum   FileAccessMode {
   kUnknownAccessMode, kOpenAccessMode, kReferenceAccessMode, kImportAccessMode,
   kSaveAccessMode, kExportAccessMode, kExportActiveAccessMode
}
  Type of file access. More...

Public Member Functions

  MPxFileTranslator ()
virtual  ~MPxFileTranslator ()
virtual MStatus  reader (const MFileObject &file, const MString &optionsString, FileAccessMode mode)
virtual MStatus  writer (const MFileObject &file, const MString &optionsString, FileAccessMode mode)
virtual bool  haveReadMethod () const
virtual bool  haveWriteMethod () const
virtual bool  haveNamespaceSupport () const
virtual bool  haveReferenceMethod () const
virtual MString  defaultExtension () const
virtual MString  filter () const
virtual bool  canBeOpened () const
virtual
MPxFileTranslator::MFileKind 
identifyFile (const MFileObject &file, const char *buffer, short size) const

Static Public Member Functions

static
MPxFileTranslator::FileAccessMode 
fileAccessMode ()

Member Enumeration Documentation

How the translator identifies this file.

Enumerator:
kIsMyFileType  Translator understands how to read/write this file.
kCouldBeMyFileType  Translator is not best available to read/write this file.
kNotMyFileType  Translator does not understand how to read/write this file.

Type of file access.

Enumerator:
kUnknownAccessMode  Unknown file access mode.
kOpenAccessMode  Import data into new scene.
kReferenceAccessMode  Reference data into current scene.
kImportAccessMode  Import data into current scene.
kSaveAccessMode  Save data.
kExportAccessMode  Export data.
kExportActiveAccessMode  Export active (selected) data.

Constructor & Destructor Documentation

MPxFileTranslator::MPxFileTranslator (  ) 

The class constructor.

MPxFileTranslator::~MPxFileTranslator (  )  [virtual]

The class destructor.


Member Function Documentation

MStatus MPxFileTranslator::reader ( const MFileObject file,
const MString optionsString,
MPxFileTranslator::FileAccessMode  mode  
) [virtual]

This routine is called by Maya when it is necessary to load a file of a type supported by this translator.

This virtual method must be overloaded in derived classes, as the default version defined in MPxFileTranslator simply fails unconditionally. The only parameter is an MFileObject that contains the pathname of the file to be loaded. This routine is responsible for reading the contents of the given file, and creating Maya objects via API or MEL calls to reflect the data in the file.

Parameters:
[in]  file  the name of the file to read
[in]  optionsString  a string representation of any file options
[in]  mode  the method used to read the file - open or import
Returns:
MS::kSuccess if the read succeeds, and a failure code if it does not

Reimplemented in MPxMayaAsciiFilter.

Examples:

MStatus MPxFileTranslator::writer ( const MFileObject file,
const MString optionsString,
MPxFileTranslator::FileAccessMode  mode  
) [virtual]

This routine is called by Maya when it is necessary to save a file of a type supported by this translator.

This virtual method must be overloaded in derived classes, as the default version defined in MPxFileTranslator simply fails unconditionally. The only parameter is an MFileObject that contains the pathname of the file to be written to. This routine is responsible for traversing all objects in the current Maya scene, and writing a representation to the given file in the supported format.

It is not essential that all information in the current Maya scene be written out, although if it is not, the scene will not be recreated when this file is read via the "reader" method.

Parameters:
[in]  file  the name of the file to write
[in]  optionsString  a string representation of any file options
[in]  mode  the method used to write the file - save, export, or export active.
Returns:
MS::kSuccess if the write succeeds, and a failure code if it does not

Reimplemented in MPxMayaAsciiFilter.

Examples:

bool MPxFileTranslator::haveReadMethod (  )  const [virtual]

This routine is called by Maya while it is executing in the MPxFileTranslator constructor. Maya uses this entry point to query the translator and determine if it provides a reader method.

This virtual method must be overloaded in derived classes if a reader method exists, as the default version defined in MPxFileTranslator unconditionally returns false.

Returns:
true if the class has a read method and false otherwise otherwise.

Reimplemented in MPxMayaAsciiFilter.

Examples:

bool MPxFileTranslator::haveWriteMethod (  )  const [virtual]

This routine is called by Maya while it is executing in the MPxFileTranslator constructor. Maya uses this entry point to query the translator and determine if it provides a write method.

This virtual method must be overloaded in derived classes if a writer method exists, as the default version defined in MPxFileTranslator unconditionally returns false.

Returns:
true if the class has a write method and false otherwise

Reimplemented in MPxMayaAsciiFilter.

Examples:

bool MPxFileTranslator::haveNamespaceSupport (  )  const [virtual]

When a file is imported or referenced into an existing scene, there is the possibility that nodes in the incoming file will have the same names as nodes already in the scene. Although DAG nodes may legally have the same name so long as their DAG paths are different, in all other cases node names must be unique.

Maya has a number of different algorithms which the user may select to resolve name clashes. (See the file command for more details.) Some of these algorithms involve creating a separate namespace for the incoming file and placing some or all of its nodes within that namespace.

As some translators may have difficulty dealing with namespaces, Maya will first call the translator's haveNamespaceSupport() method to see if it can handle them.

If the user requests that namespaces be used to resolve clashes and the translator does not support namespaces, then Maya will simply place all incoming nodes into the current namespace and it will be up to the translator to ensure that no clashes occur, otherwise there will be errors during the import/reference.

If a translator can deal with having Maya placing some or all of a file's nodes into a separate namespace, then its derived class should override this virtual method to return true.

By default the method returns false.

Returns:
true if the class can deal with namespaces and false otherwise

bool MPxFileTranslator::haveReferenceMethod (  )  const [virtual]

This routine is called by Maya while it is executing in the MPxFileTranslator constructor. Maya uses this entry point to query the translator and determine if it provides a reference method.

This virtual method must be overloaded in derived classes if a writer method exists, as the default version defined in MPxFileTranslator unconditionally returns false.

Returns:
true if the class has a reference method and false otherwise

MString MPxFileTranslator::defaultExtension (  )  const [virtual]

This routine is called by Maya whenever it needs to know the default extension of a translator.

This virtual method may be overloaded in derived classes if a default extension exists, as the default version defined in MPxFileTranslator unconditionally returns an empty string.

Returns:
A string containing the default extension of the translator, excluding the period at the beginning.
Examples:

MString MPxFileTranslator::filter (  )  const [virtual]

This virtual method may be overloaded in a derived class to set the filter extension that will be used by the file dialog. If the defaultExtension method is not implemented in a derived class, the standard filter *.* will be returned by MPxFileTranslator and used by the file dialog. If defaultExtension is implemented in a derived class, that extension will be used in the proper format.

Returns:
A string containing the filter mask of the translator, Must be of the form *.obj

bool MPxFileTranslator::canBeOpened (  )  const [virtual]

This routine is called by Maya while it is executing in the MPxFileTranslator constructor. Maya uses this entry point to query the translator and determine if it can open files. The default is true.

Returns:
  • true if the class can open and import files
  • false if the class can only import files
Examples:

MPxFileTranslator::MFileKind MPxFileTranslator::identifyFile ( const MFileObject file,
const char *  buffer,
short  size  
) const [virtual]

This routine is called by Maya when a file selection dialog accesses a new directory. It will potentially be called once for every file in the directory.

The routine is given an MFileObject indicating the file being checked, as well as a pointer to the initial file contents. The size parameter indicates the number of bytes available at the pointer location.

This routine must use this data to determine if the file is of a type supported by this translator. This virtual method must be overloaded in derived classes, as the default version defined in MPxFileTranslator unconditionally returns kNotMyFileType.

A typical use of this method is to check the file extension of the file in question, and return a status indicating whether or not the file is of the type expected by this MPxFileTranslator. See the plugin example animImportExport for an example.

Parameters:
[in]  file  the name of the file to check
[in]  buffer  a pointer to the initial contents of the file
[in]  size  the number of valid bytes in the buffer
Returns:
  • MFileKind::kIsMyFileType this file is understood by this translator
  • MFileKind::kNotMyFileType this file is not understood by this translator
  • MFileKind::kCouldBeMyFileType this file is understood by this translator, but this translator is not the best one to use for reading or writing it
Examples:

MPxFileTranslator::FileAccessMode MPxFileTranslator::fileAccessMode (  )  [static]

This routine returns the fileAccess mode maya is currently in.

Returns:

Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6