MPxFieldNode Class Reference
[OpenMayaFX - API module for effectsProxy classes]

#include <MPxFieldNode.h>
Inheritance diagram for MPxFieldNode:
Inheritance graph
[legend]
Collaboration diagram for MPxFieldNode:
Collaboration graph
[legend]

List of all members.


Detailed Description

Base class for user defined fields.

MPxFieldNode allows the creation and manipulation of dependency graph nodes representing fields. This is the top level of a hierarchy of field node function sets. It permits manipulation of the attributes common to all types of fields.

Examples:

dynExprField.h, and torusField.h.


Public Member Functions

  MPxFieldNode ()
virtual  ~MPxFieldNode ()
virtual MPxNode::Type  type () const
virtual MStatus  compute (const MPlug &plug, MDataBlock &dataBlock)
virtual MStatus  getForceAtPoint (const MVectorArray &point, const MVectorArray &velocity, const MDoubleArray &mass, MVectorArray &force, double deltaTime)
virtual MStatus  iconSizeAndOrigin (GLuint &width, GLuint &height, GLuint &xbo, GLuint &ybo)
virtual MStatus  iconBitmap (GLubyte *bitmap)
virtual void  draw (M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus)
virtual double  falloffCurve (const double param, MStatus *ReturnStatus=NULL)
virtual bool  isFalloffCurveConstantOne (MStatus *ReturnStatus=NULL)

Static Public Attributes

static MObject  mMagnitude
  magnitude attribute
static MObject  mAttenuation
  attenuation attribute
static MObject  mMaxDistance
  maximum distance attribute
static MObject  mUseMaxDistance
  flag for maximum distance attribute
static MObject  mApplyPerVertex
  flag for per vertex attribute
static MObject  mInputData
  input attribute compound, multi
static MObject  mInputPositions
  child attribute, multi
static MObject  mInputVelocities
  child attribute, multi
static MObject  mInputMass
  child attribute, multi
static MObject  mDeltaTime
  child attribute
static MObject  mInputForce
  forces input attribute, multi
static MObject  mOutputForce
  forces output attribute, multi
static MObject  mOwnerCentroidX
  X component of mOwnerCentroid.
static MObject  mOwnerCentroidY
  Y component of mOwnerCentroid.
static MObject  mOwnerCentroidZ
  Z component of mOwnerCentroid.
static MObject  mOwnerCentroid
  owner centroid attribute
static MObject  mOwnerPosData
  owner position attribute, multi
static MObject  mOwnerVelData
  owner velocity attribute, multi
static MObject  mWorldMatrix
  world matrix attribute
static MObject  mInputPPData
  Attribute for input pp data from particleShape.
static MObject  mOwnerPPData
  Attribute for input pp data from owner particleShape.

Constructor & Destructor Documentation

MPxFieldNode::MPxFieldNode (  ) 

Class constructor.

MPxFieldNode::~MPxFieldNode (  )  [virtual]

The class destructor.


Member Function Documentation

MPxNode::Type MPxFieldNode::type (  )  const [virtual]

This method returns the type of the node. This method should not be overridden by the user. It will return MPxNode::kFieldNode.

Returns:
The type of node
Status Codes:

Reimplemented from MPxNode.

MStatus MPxFieldNode::compute ( const MPlug plug,
MDataBlock dataBlock  
) [virtual]

This method should be overridden in user defined nodes.

Recompute the given output based on the nodes inputs. The plug represents the data value that needs to be recomputed, and the data block holds the storage for all of the node's attributes.

The MDataBlock will provide smart handles for reading and writing this node's attribute values. Only these values should be used when performing computations.

When evaluating the dependency graph, Maya will first call the compute method for this node. If the plug that is provided to the compute indicates that that the attribute was defined by the Maya parent node, the compute method should return MS::kUnknownParameter. When this occurs, Maya will call the internal Maya node from which the user-defined node is derived to compute the plug's value.

This means that a user defined node does not need to be concerned with computing inherited output attributes. However, if desired, these can be safely recomputed by this method to change the behaviour of the node.

Parameters:
[in]  plug  plug representing the attribute that needs to be recomputed
[in]  dataBlock  data block containing storage for the node's attributes
Returns:
Status code
Status Codes:

Reimplemented from MPxNode.

Examples:

MStatus MPxFieldNode::getForceAtPoint ( const MVectorArray point,
const MVectorArray velocity,
const MDoubleArray mass,
MVectorArray force,
double  deltaTime  
) [virtual]

This method is not required to be overridden, it is only necessary for compatibility with the MFnField function set.

Compute the force of a field on an array of points, given their position, velocity, and mass.

This method uses MVectorArray to represent the positions of a point.

Parameters:
[in]  point  array of positions for each point.
[in]  velocity  array of velocities for each point. If the length of the velocity array is 0, a velocity of 0.0 is assumed for all the points. Note the velocity array is a requirement for the Air and Drag fields to compute forces.
[in]  mass  array of mass values for each point. If the length of the mass array is 0, a mass of 1.0 is assumed for all the points.
[out]  force  output array of forces applied to each point. If the length of the force array supplied is 0, the array is automatically resized. If the contents of the force array contains data, the computed force is added to the supplied data. This can be useful to accumulate forces of multiple fields.
[in]  deltaTime  time increment in seconds
Returns:
Status code
Status Codes:
Examples:

MStatus MPxFieldNode::iconSizeAndOrigin ( GLuint &  width,
GLuint &  height,
GLuint &  xbo,
GLuint &  ybo  
) [virtual]

Define the size and the origin of the field's icon.

Maya calls this method to determine the size and origin of the icon you wish your field to use. Overriding this method is optional.

The arguments have the same meaning as defined in OpenGL's glBitmap method.

Parameters:
[out]  width  the width of the icon in pixels. It needs to be a multiple of 32 on windows and a multiple of 16 on any other platform.
[out]  height  the height of the icon in pixels. It needs to be a multiple of 32 on windows and a multiple of 16 on any other platform.
[out]  xbo  the origin of the icon in x direction.
[out]  ybo  the origin of the icon in y direction.
Returns:
Status code
Status Codes:
Examples:

MStatus MPxFieldNode::iconBitmap ( GLubyte *  bitmap  )  [virtual]

Define the bitmap for the field's icon.

Maya calls this method to get the bitmap for the icon you wish your field to use. Overriding this method is optional, but if you do override it then you must also override iconSizeAndOrigin().

Parameters:
[out]  bitmap  Bitmap for the field's icon, in the format expected by OpenGL's glBitmap() function. The storage pointed to by this parameter will have already been allocated by Maya according to the values returned by iconSizeAndOrigin().
Returns:
Status code
Status Codes:
Examples:

void MPxFieldNode::draw ( M3dView view,
const MDagPath path,
M3dView::DisplayStyle  style,
M3dView::DisplayStatus   
) [virtual]

Overriding this method allows the drawing of custom geometry using standard OpenGL calls. The OpenGL state should be left in the same state that it was in previously. The OpenGL routine glPushAttrib may be used to make this easier.

When this routine is called, the following conditions may be assumed:

  • the correct transform matrix will be loaded for the node, so the geometry should be drawn in local space
  • the correct default color will be set for wire frame drawing given the object's state (eg active, dormant, etc.)
  • the object is not invisible or hidden
  • if the object has a bounding box, then the bounding box is at least partially in the frustum
As a convenience, this draw method will also be used by OpenGL's selection mechanism to determine whether this object gets selected by a particular mouse event. The user does not need to write a separate selection routine.
Parameters:
[in]  view  3D view that is being drawn into
[in]  path  to this node in the DAG
[in]  style  style to draw object in
Examples:

double MPxFieldNode::falloffCurve ( const double  param,
MStatus ReturnStatus = NULL  
) [virtual]

Returns the falloff at the given parameter value.

Parameters:
[in]  param  Parameter value in the range [0.0, 1.0]
[out]  ReturnStatus  Status code
Returns:
The falloff value at the given the param.
Status Codes:

bool MPxFieldNode::isFalloffCurveConstantOne ( MStatus ReturnStatus = NULL  )  [virtual]

Returns true if the falloffCurve is a constant one (default) or false if not.

Parameters:
[out]  ReturnStatus  Status code
Returns:
true if the falloff curve is a constant one, false otherwise
Status Codes:

Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6