dynExprField.h
#include <maya/MIOStream.h>
#include <maya/MVector.h>
#include <maya/MObject.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MFnPlugin.h>
#include <maya/MPxFieldNode.h>
#if defined(OSMac_MachO_)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#define McheckErr(stat, msg)            \
        if ( MS::kSuccess != stat )     \
        {                               \
                cerr << msg;            \
                return MS::kFailure;    \
        }
class dynExprField: public MPxFieldNode
{
public:
        dynExprField() {};
        virtual ~dynExprField() {};
        static void    *creator();
        static MStatus  initialize();
        
        
        virtual MStatus compute( const MPlug& plug, MDataBlock& block );
        virtual MStatus iconSizeAndOrigin(      GLuint& width,
                                                GLuint& height,
                                                GLuint& xbo,
                                                GLuint& ybo   );
        virtual MStatus iconBitmap(GLubyte* bitmap);
        
        
        
        
        
        static MObject  mDirection;
        
        
        static MTypeId  id;
private:
        
        
        double  magnitude(MDataBlock& block);
        MVector direction(MDataBlock& block);
        
        void apply(MDataBlock         &block,
                   int                 receptorSize,
                   const MDoubleArray &magnitudeArray,
                   const MDoubleArray &magnitudeOwnerArray,
                   const MVectorArray &directionArray,
                   const MVectorArray &directionOwnerArray,
                   MVectorArray       &outputForce);
};