#include
<MFnLightDataAttribute.h>
List of
all members.
Detailed Description
Light data attribute function set.
Function object for LightData attributes. A LightData attribute
describes a single light source, giving its direction and
intensity, as well as specifying whether or not it contributes to
the ambient, diffuse, and specular components of the shading model.
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Public Member Functions
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virtual MFn::Type |
type () const |
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Function set type.
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virtual |
~MFnLightDataAttribute () |
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Destructor.
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MFnLightDataAttribute () |
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Default constructor.
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MFnLightDataAttribute (MObject &object, MStatus *ReturnStatus=NULL) |
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Constructor.
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MObject |
create (const MString &fullName, const MString &briefName, const
MObject
&direction, const MObject &intensity, const MObject &ambient, const
MObject &diffuse,
const MObject
&specular, const MObject &shadowFraciton, const
MObject
&preShadowIntensity, const MObject &blindData, MStatus *ReturnStatus=NULL) |
MStatus |
getDefault (float &defDirectionX, float &defDirectionY,
float &defDirectionZ, float &defIntensityR, float
&defIntensityG, float &defIntensityB, bool &defAmbient,
bool &defDiffuse, bool &defSpecular, float
&defShadowFraction, float &defPreShadowIntensity, void
*&defBlindData) |
MStatus |
setDefault (float defDirectionX, float defDirectionY, float
defDirectionZ, float defIntensityR, float defIntensityG, float
defIntensityB, bool defAmbient, bool defDiffuse, bool defSpecular,
float defShadowFraction, float defPreShadowIntensity, void
*defBlindData) |
MObject |
child (unsigned int index, MStatus *returnStatus) |
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MFnLightDataAttribute (const MObject &object, MStatus *ReturnStatus=NULL) |
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Constructor.
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Protected Member Functions
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virtual const char * |
className () const |
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Class name.
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Constructor & Destructor Documentation
MFnLightDataAttribute::MFnLightDataAttribute |
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MObject & |
object, |
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MStatus * |
ReturnStatus =
NULL |
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) |
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Constructor.
Class constructor that initializes the function set to the given
MObject.
- Parameters:
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[in] |
object |
The MObject to
attach the function set to |
[out] |
ReturnStatus |
the return status |
- Status Codes:
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MFnLightDataAttribute::MFnLightDataAttribute |
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const MObject & |
object, |
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MStatus * |
ReturnStatus =
NULL |
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) |
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Constructor.
Class constructor that initializes the function set to the given
MObject.
- Parameters:
-
[in] |
object |
The MObject to
attach the function set to |
[out] |
ReturnStatus |
the return status |
- Status Codes:
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Member Function Documentation
MFn::Type
MFnLightDataAttribute::type |
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const [virtual] |
const char *
MFnLightDataAttribute::className |
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const [protected, virtual] |
Class name.
Return the class name : "MFnLightDataAttribute"
Reimplemented from MFnAttribute.
MObject
MFnLightDataAttribute::create |
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const MString & |
fullName, |
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const MString & |
briefName, |
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const MObject & |
direction, |
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const MObject & |
intensity, |
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const MObject & |
ambient, |
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const MObject & |
diffuse, |
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const MObject & |
specular, |
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const MObject & |
shadowFraction, |
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const MObject & |
preShadowIntensity, |
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const MObject & |
blindData, |
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MStatus * |
ReturnStatus =
NULL |
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) |
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Creates a LightData attribute object.
The create method needs to be called on a per node basis. That
means if you want to create and add the same attribute to multiple
nodes, you need to call the create method for each node to get a
unique MObject back.
If you call create just once and add the attribute to multiple
nodes, Maya will encounter a fatal error.
- Parameters:
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[in] |
fullName |
The full name of the attribute |
[in] |
briefName |
The brief name of the attribute |
[in] |
direction |
The 3Float child attribute that will represent the light
direction |
[in] |
intensity |
The 3Float child attibute that will represent the light
intensity |
[in] |
ambient |
The Boolean child attribute that specifies whether or not the
light contributes to the ambient component of the shading
model |
[in] |
diffuse |
The Boolean child attribute that specifies whether or not the
light contributes to the diffuse component of the shading
model |
[in] |
specular |
The Boolean child attribute that specifies whether or not the
light contributes to the specular component of the shading
model |
[in] |
shadowFraction |
The float attribute that will represent the percentage of the
light that is in shadow with respect to the intersection point. 0
means the light is total visible to the intersection point and 1
means the light is total invisible to the intersection point. |
[in] |
preShadowIntensity |
The float attribute that will represetnt the light intensity
without shadow consideration |
[in] |
blindData |
Attribute to hold the light's blind data. |
[out] |
ReturnStatus |
Status code for the operation. |
- Returns:
- The newly created LightData attribute object.
- Status Codes:
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MStatus
MFnLightDataAttribute::getDefault |
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float & |
defDirectionX, |
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float & |
defDirectionY, |
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float & |
defDirectionZ, |
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float & |
defIntensityR, |
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float & |
defIntensityG, |
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float & |
defIntensityB, |
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bool & |
defAmbient, |
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bool & |
defDiffuse, |
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bool & |
defSpecular, |
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float & |
defShadowFraction, |
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float & |
defPreShadowIntensity, |
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void *& |
defBlindData |
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) |
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Gets the default value for the attribute.
- Parameters:
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[out] |
defDirectionX |
returns the default x component of light direction |
[out] |
defDirectionY |
returns the default y component of light direction |
[out] |
defDirectionZ |
returns the default z component of light direction |
[out] |
defIntensityR |
returns the default red component of light intensity |
[out] |
defIntensityG |
returns the default green component of light intensity |
[out] |
defIntensityB |
returns the default blue component of light intensity |
[out] |
defAmbient |
returns the default ambient flag |
[out] |
defDiffuse |
returns the default diffuse flag |
[out] |
defSpecular |
returns the default specular flag |
[out] |
defShadowFraction |
returns the default shadow fraction flag |
[out] |
defPreShadowIntensity |
returns the default pre shadow intensity flag |
[out] |
defBlindData |
returns the default blind data |
- Returns:
- Status flag
- Status Codes:
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MStatus
MFnLightDataAttribute::setDefault |
( |
float |
defDirectionX, |
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float |
defDirectionY, |
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float |
defDirectionZ, |
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float |
defIntensityR, |
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float |
defIntensityG, |
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float |
defIntensityB, |
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bool |
defAmbient, |
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bool |
defDiffuse, |
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bool |
defSpecular, |
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float |
defShadowFraction, |
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float |
defPreShadowIntensity, |
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void * |
defBlindData |
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) |
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Sets the default value for the attribute.
- Parameters:
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[in] |
defDirectionX |
Default x component of light direction |
[in] |
defDirectionY |
Default y component of light direction |
[in] |
defDirectionZ |
Default z component of light direction |
[in] |
defIntensityR |
Default red component of light intensity |
[in] |
defIntensityG |
Default green component of light intensity |
[in] |
defIntensityB |
Default blue component of light intensity |
[in] |
defAmbient |
Default ambient flag |
[in] |
defDiffuse |
Default diffuse flag |
[in] |
defSpecular |
Default specular flag |
[in] |
defShadowFraction |
Default shadow fraction flag |
[in] |
defPreShadowIntensity |
Default pre shadow intensity flag |
[in] |
defBlindData |
Default blind data |
- Returns:
- Status flag
- Status Codes:
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MObject MFnLightDataAttribute::child |
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unsigned int |
index, |
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MStatus * |
ReturnStatus |
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) |
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Gets a pointer to one of the child attributes.
- Parameters:
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[in] |
index |
Specifies which child is desired:
- 0 = direction
- 1 = intensity
- 2 = ambient flag
- 3 = diffuse flag
- 4 = specular flag
- 5 = shadow fraction flag
- 6 = pre shadow intensity flag
- 7 = blind data flag
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[out] |
ReturnStatus |
Status code for the operation |
- Returns:
- A pointer to the desired child attribute
- Status Codes:
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