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Flags. Python
examples.
polyPlanarProjection([caching=boolean], [constructionHistory=boolean],
[createNewMap=boolean],
[imageCenter=[float, float]],
[imageCenterX=float],
[imageCenterY=float],
[imageScale=[float, float]],
[imageScaleU=float],
[imageScaleV=float],
[insertBeforeDeformers=boolean],
[mapDirection=string],
[name=string], [nodeState=int], [projectionCenter=[linear, linear,
linear]], [projectionCenterX=linear],
[projectionCenterY=linear],
[projectionCenterZ=linear],
[projectionScale=[linear,
linear]], [projectionScaleU=linear],
[projectionScaleV=linear],
[rotate=[angle, angle, angle]],
[rotateX=angle], [rotateY=angle], [rotateZ=angle], [rotationAngle=angle], [worldSpace=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyPlanarProjection is undoable, queryable, and editable.
Projects a map onto an object, using an orthogonal projection. The
piece of the map defined from isu, isv, icx, icy area, is placed at
pcx, pcy, pcz location.
In query mode, return type is based on queried flag.
polyClipboard, polyCylindricalProjection,
polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyProjection, polySphericalProjection,
polyUVSet, untangleUV
caching, constructionHistory, createNewMap, imageCenter, imageCenterX, imageCenterY, imageScale, imageScaleU, imageScaleV, insertBeforeDeformers, mapDirection, name,
nodeState, projectionCenter, projectionCenterX, projectionCenterY, projectionCenterZ, projectionScale, projectionScaleU, projectionScaleV, rotate, rotateX,
rotateY, rotateZ, rotationAngle, worldSpace
Long name (short name) |
Argument types |
Properties |
worldSpace(ws) |
boolean |
|
|
This flag specifies which reference to use. If "on" : all
geometrical values are taken in world reference. If "off" : all
geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int. |
|
mapDirection(md) |
string |
|
|
This flag specifies the mapping direction.
'x', 'y' and 'z' projects the map along the corresponding
axis.
'c' projects along the current camera viewing direction.
'p' does perspective projection if current camera is
perspective.
'b' projects along the best plane fitting the objects
selected. |
|
insertBeforeDeformers(ibd) |
boolean |
|
|
This flag specifies if the projection node should be inserted
before or after deformer nodes already applied to the shape.
Inserting the projection after the deformer leads to texture
swimming during animation and is most often undesirable.
C: Default is on. |
|
projectionCenter(pc) |
[linear, linear, linear] |
|
|
This flag specifies the origin point from which the map is
projected.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
projectionCenterX(pcx) |
linear |
|
|
This flag specifies X for the origin point from which the map
is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionCenterY(pcy) |
linear |
|
|
This flag specifies Y for the origin point from which the map
is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionCenterZ(pcz) |
linear |
|
|
This flag specifies Z for the origin point from which the map
is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
imageCenter(ic) |
[float, float] |
|
|
This flag specifies the center point of the 2D model
layout.
C: Default is 0.5 0.5.
Q: When queried, this flag returns a float[2]. |
|
imageCenterX(icx) |
float |
|
|
This flag specifies X for the center point of the 2D model
layout.
C: Default is 0.5.
Q: When queried, this flag returns a float. |
|
imageCenterY(icy) |
float |
|
|
This flag specifies Y for the center point of the 2D model
layout.
C: Default is 0.5.
Q: When queried, this flag returns a float. |
|
rotate(ro) |
[angle, angle, angle] |
|
|
This flag specifies the mapping rotate angles.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
rotateX(rx) |
angle |
|
|
This flag specifies X mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float[3]. |
|
rotateY(ry) |
angle |
|
|
This flag specifies Y mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
rotateZ(rz) |
angle |
|
|
This flag specifies Z mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionScale(ps) |
[linear, linear] |
|
|
This flag specifies the width and the height of the map
relative to the 3D projection axis.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[2]. |
|
projectionScaleU(psu) |
linear |
|
|
This flag specifies the width of the map relative to the 3D
projection axis.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
projectionScaleV(psv) |
linear |
|
|
This flag specifies the height of the map relative to the 3D
projection axis.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
imageScale(imageScale) |
[float, float] |
|
|
This flag specifies the UV scale : Enlarges or reduces the 2D
version of the model in U or V space relative to the 2D
centerpoint.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[2]. |
|
imageScaleU(isu) |
float |
|
|
This flag specifies the U scale : Enlarges or reduces the 2D
version of the model in U space relative to the 2D
centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
imageScaleV(isv) |
float |
|
|
This flag specifies the V scale : Enlarges or reduces the 2D
version of the model in V space relative to the 2D
centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
rotationAngle(ra) |
angle |
|
|
This flag specifies the rotation angle in the mapping space.
When the angle is positive, then the map rotates counterclockwise
on the mapped model, whereas when it is negative then the map
rotates lockwise on the mapped model.
C: Default is 10.0.
Q: When queried, this flag returns a float. |
|
createNewMap(cm) |
boolean |
|
|
This flag when set true will create a new map with a the name
passed in, if the map does not already exist. |
|
Common flags |
name(n) |
string |
|
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a plane with default UVs.
cmds.polyPlane( n='plane', h=20, w=20 )
# Create a lambert node.
cmds.shadingNode( 'lambert', n= 'myLambert', asShader=True )
cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='myLambertSG' )
cmds.connectAttr( 'myLambert.outColor', 'myLambertSG.surfaceShader', f=True )
# Create a texture checker.
cmds.shadingNode( 'checker', asTexture=True )
cmds.shadingNode( 'place2dTexture', asUtility=True )
cmds.connectAttr( 'place2dTexture1.outUV', 'checker1.uv' )
# Assign the texture the the lambert node.
cmds.connectAttr( 'checker1.outColor', 'myLambert.color', f=True )
# Set the textured display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='smoothShaded', displayTextures=True, dl='default')
# Assign the lambert shader to all facets of the plane.
cmds.sets('planeShape.f[0:99]', edit=True, forceElement= 'myLambertSG' )
# Replace default UVs on half of the plane :
# Rotates projection around X, rotate the map of 45 degrees,
# and reduces of half the projected map.
cmds.polyPlanarProjection( 'plane.f[0:49]', rx=90, ra=45.0, pc= (0, 0, 0), imageScale=(0.5, 0.5))
# Set the wireframe display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='wireframe')