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Flags. Python
examples.
polyCylindricalProjection([caching=boolean], [constructionHistory=boolean],
[createNewMap=boolean],
[imageCenter=[float, float]],
[imageCenterX=float],
[imageCenterY=float],
[imageScale=[float, float]],
[imageScaleU=float],
[imageScaleV=float],
[insertBeforeDeformers=boolean],
[name=string], [nodeState=int], [projectionCenter=[linear, linear,
linear]], [projectionCenterX=linear],
[projectionCenterY=linear],
[projectionCenterZ=linear],
[projectionScale=[float,
float]], [projectionScaleU=float],
[projectionScaleV=float],
[rotate=[angle, angle, angle]],
[rotateX=angle], [rotateY=angle], [rotateZ=angle], [rotationAngle=angle], [seamCorrect=boolean], [smartFit=boolean], [worldSpace=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyCylindricalProjection is undoable, queryable, and
editable.
Projects a cylindrical map onto an object.
In query mode, return type is based on queried flag.
polyClipboard, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection,
polyUVSet, untangleUV
caching, constructionHistory, createNewMap, imageCenter, imageCenterX, imageCenterY, imageScale, imageScaleU, imageScaleV, insertBeforeDeformers, name, nodeState,
projectionCenter, projectionCenterX, projectionCenterY, projectionCenterZ, projectionScale, projectionScaleU, projectionScaleV, rotate, rotateX,
rotateY, rotateZ, rotationAngle, seamCorrect, smartFit, worldSpace
Long name (short name) |
Argument types |
Properties |
worldSpace(ws) |
boolean |
|
|
This flag specifies which reference to use. If on : all
geometrical values are taken in world reference. If off : all
geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int. |
|
insertBeforeDeformers(ibd) |
boolean |
|
|
This flag specifies if the projection node should be inserted
before or after deformer nodes already applied to the shape.
Inserting the projection after the deformer leads to texture
swimming during animation and is most often undesirable.
C: Default is on. |
|
smartFit(sf) |
boolean |
|
|
This flag specifies if the manipulator should be placed best
fitting the object, or be placed on the specified position with the
specified transformation values.
Default is on. |
|
projectionCenter(pc) |
[linear, linear, linear] |
|
|
This flag specifies the point of origin from which the map is
projected.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
projectionCenterX(pcx) |
linear |
|
|
This flag specifies the X of the origin's point from which the
map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionCenterY(pcy) |
linear |
|
|
This flag specifies the Y of the origin's point from which the
map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionCenterZ(pcz) |
linear |
|
|
This flag specifies the Z of the origin's point from which the
map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
imageCenter(ic) |
[float, float] |
|
|
This flag specifies the center point of the 2D model
layout.
C: Default is 0.5 0.5.
Q: When queried, this flag returns a float[2]. |
|
imageCenterX(icx) |
float |
|
|
This flag specifies X of the center point of the 2D model
layout.
C: Default is 0.5.
Q: When queried, this flag returns a float. |
|
imageCenterY(icy) |
float |
|
|
This flag specifies Y of the center point of the 2D model
layout.
C: Default is 0.5.
Q: When queried, this flag returns a float. |
|
rotate(ro) |
[angle, angle, angle] |
|
|
This flag specifies mapping's rotate angles.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
rotateX(rx) |
angle |
|
|
This flag specifies X for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
rotateY(ry) |
angle |
|
|
This flag specifies Y for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
rotateZ(rz) |
angle |
|
|
This flag specifies Z for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
projectionScale(ps) |
[float, float] |
|
|
This flag specifies the width and the height of the map
relative to the 3D projection axis.
C: Default is 180.0 1.0.
Q: When queried, this flag returns a float[2]. |
|
projectionScaleU(psu) |
float |
|
|
This flag specifies the width of the map relative to the 3D
projection axis : the scale aperture.
C: Default is 180.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
projectionScaleV(psv) |
float |
|
|
This flag specifies the height of the map relative to the 3D
projection axis : the scale height.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
imageScale(imageScale) |
[float, float] |
|
|
This flag specifies the UV scale : Enlarges or reduces the 2D
version of the model in U or V space relative to the 2D
centerpoint.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
imageScaleU(isu) |
float |
|
|
This flag specifies the U scale : Enlarges or reduces the 2D
version of the model in U space relative to the 2D
centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
imageScaleV(isv) |
float |
|
|
This flag specifies the U scale : Enlarges or reduces the 2D
version of the model in V space relative to the 2D
centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
rotationAngle(ra) |
angle |
|
|
This flag specifies the angle for the rotation. When the angle
is positive, then the map rotates counterclockwise on the mapped
model, whereas when it is negative then the map rotates lockwise on
the mapped model.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
seamCorrect(sc) |
boolean |
|
|
This flag specifies to perform a seam correction on the mapped
faces. |
|
createNewMap(cm) |
boolean |
|
|
This flag when set true will create a new map with a the name
passed in, if the map does not already exist. |
|
Common flags |
name(n) |
string |
|
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a sphere with default UVs.
cmds.polySphere( n='sphere', r=10 )
# Create a lambert node.
cmds.shadingNode( 'lambert', n='myLambert', asShader=True )
cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='myLambertSG' )
cmds.connectAttr( 'myLambert.outColor', 'myLambertSG.surfaceShader', f=True )
# Create a texture checker.
cmds.shadingNode( 'checker', asTexture=True )
cmds.shadingNode( 'place2dTexture', asUtility=True )
cmds.connectAttr( 'place2dTexture1.outUV', 'checker1.uv' )
# Assign the texture the the lambert node.
cmds.connectAttr( 'checker1.outColor', 'myLambert.color', f=True )
# Set the textured display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='smoothShaded', displayTextures=True, dl='default')
# Assign the lambert shader to all faces of the sphere.
cmds.sets('sphere.f[0:399]', edit=True, forceElement= 'myLambertSG' )
# Replace default UVs on the top of the sphere :
# Rotates the map of 90 degrees, reduces its U aperture to 36 degrees, and its V scale to 0.1
cmds.polyCylindricalProjection( 'sphere.f[180:359]', 'sphere.f[380:399]', ra=90.0, pc=(0, 0, 0), psu=36, isv=0.1 )
# Set the wireframe display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='wireframe')