Go to: Synopsis. Return value. Related.
Flags. Python
examples.
polyMoveUV([caching=boolean], [constructionHistory=boolean],
[name=string], [nodeState=int], [pivot=[float, float]], [pivotU=float], [pivotV=float], [random=float], [rotationAngle=angle], [scale=[float, float]], [scaleU=float], [scaleV=float], [translate=[float, float]], [translateU=float], [translateV=float])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyMoveUV is undoable, queryable, and editable.
Moves selected UV coordinates in 2D space. As the selected UVs are
adjusted, the way the image is mapped onto the object changes
accordingly. This command manipulates the UV values without
changing the 3D geometry of the object.
In query mode, return type is based on queried flag.
polyClipboard, polyCylindricalProjection,
polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyPlanarProjection, polyProjection, polySphericalProjection,
polyUVSet, untangleUV
caching, constructionHistory, name, nodeState,
pivot, pivotU,
pivotV, random,
rotationAngle, scale, scaleU, scaleV, translate,
translateU, translateV
Long name (short name) |
Argument types |
Properties |
translate(t) |
[float, float] |
|
|
This flag specifies the translation vector.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2]. |
|
translateU(tu) |
float |
|
|
This flag specifies the U translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
translateV(tv) |
float |
|
|
This flag specifies the V translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
rotationAngle(ra) |
angle |
|
|
Angle of rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
scale(s) |
[float, float] |
|
|
This flag specifies the scaling vector.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float. |
|
scaleU(su) |
float |
|
|
This flag specifies U for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
scaleV(sv) |
float |
|
|
This flag specifies V for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
pivot(pvt) |
[float, float] |
|
|
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2]. |
|
pivotU(pvu) |
float |
|
|
This flag specifies U for the pivot for scaling and
rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
pivotV(pvv) |
float |
|
|
This flag specifies V for the pivot for scaling and
rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
random(ran) |
float |
|
|
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float. Common
flags |
|
Common flags |
name(n) |
string |
|
|
Give a name to the resulting node. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
nodeState(nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Opening up the textureView will make this example easier to visualize.
# Create a plane and select it.
cmds.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
cmds.select( 'plg' )
# Display map borders.
cmds.polyOptions( ao=True, dmb=True )
# Translate selected UVs as the vector (0.0, 1.0).
cmds.polyMoveUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 )
# Scale selected UVs as the scaling (0.5, 0.5);
cmds.polyMoveUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )