#include
<MnRigid.h>
List of all
members.
Detailed Description
Class for wrapping N cloth objects.
This class wraps the internal Maya representation of N cloth
objects suitable for use with the Nucleus solver.
Constructor & Destructor Documentation
Default constructor. The parent class will set the instance to
contain nothing.
MnRigid::~MnRigid |
( |
|
) |
[virtual] |
Member Function Documentation
MStatus MnRigid::setTopology |
( |
const int |
numFaces, |
|
|
int * |
numVertsPerFace, |
|
|
int * |
faces, |
|
|
const int |
numEdges, |
|
|
int * |
edges |
|
|
) |
|
|
|
sets the topology of the underlying N Object. Before calling
other methods, this must be the first method you call once the
cloth object is created.
- Parameters:
-
[in] |
numFaces |
number of faces |
[in] |
numVertsPerFace |
an array of size numFaces, where each element describes the
number of verts on that face |
[in] |
faces |
an array containing the actual face description. Each element
is a vertex index. |
[in] |
numFaces |
number of edges |
[in] |
edges |
an array containing the edge description. Each element is a
vertex index. |
- Returns:
-
Creates the underlying Maya TnRigid and sets this class to wrap
it.
- Returns:
-
Sets the positions of the vertices of the underlying N cloth
object
- Parameters:
-
[in] |
positions |
the array containing the position information |
[in] |
startFrame |
whether this information represents the state of the object at
the start frame. |
- Returns:
-
Sets the velocities of the vertices of the underlying Ncloth
object
- Parameters:
-
[in] |
velocities |
the array containing the velocity information |
- Returns:
-
MStatus MnRigid::setThickness |
( |
float |
radius |
) |
|
sets a radius on each point of the mesh for collision purposes.
The bigger the radius/thickness, the more easily things
collide.
- Parameters:
-
[in] |
radius |
the radius to set |
- Returns:
-
MStatus MnRigid::setThickness |
( |
float * |
radius |
) |
|
sets a radius (thickness) on a per point basis for the mesh for
collision purposes. The bigger the radius, the more easily things
collide.
- Parameters:
-
[in] |
radius |
the radius to set |
- Returns:
-
MStatus MnRigid::setBounce |
( |
float |
bounce |
) |
|
sets the bounce for every point in this mesh
- Parameters:
-
[in] |
bounce |
value of bounce to set |
- Returns:
-
MStatus MnRigid::setBounce |
( |
float * |
bounce |
) |
|
sets the bounce on a per point basis in this mesh
- Parameters:
-
[in] |
bounce |
value of bounce to set |
- Returns:
-
MStatus MnRigid::setFriction |
( |
float |
friction |
) |
|
sets the friction for every point in this mesh
- Parameters:
-
[in] |
friction |
the friction to set |
- Returns:
-
MStatus MnRigid::setFriction |
( |
float * |
friction |
) |
|
sets the friction on a per point basis for this mesh
- Parameters:
-
[in] |
friction |
the friction to set |
- Returns:
-
MStatus MnRigid::setCollisionFlags |
( |
const bool |
vertToVert, |
|
|
const bool |
edgeToEdge =
false , |
|
|
const bool |
faceToFace = false |
|
|
) |
|
|
|
Sets how (or if) this object will collide with other
objects.
- Parameters:
-
[in] |
vertToVert |
whether to calculate vertex - vertex collisions |
[in] |
edgeToEdge |
whether to calculate edge - edge collisions |
[in] |
faceToFace |
whether to calculate face - face collisions |
- Returns:
-
MStatus MnRigid::getNumVertices |
( |
unsigned int & |
numVerts |
) |
const |
Returns the number of vertices in the underlying nRigid
- Parameters:
-
[out] |
numVerts |
Number of vertices. |
- Returns:
-
gets the positions of the points of the underlying N Object.
- Parameters:
-
[out] |
positions |
the array will be filled with the positions. |
- Returns:
-
gets the velocities of the points of the underlying N cloth
object.
- Parameters:
-
[in] |
velocities |
the array will be filled with the positions. |
- Returns:
-
gets the thickness at each point of the underlying N rigid
object.
- Parameters:
-
[in] |
radius |
the array will be filled with the thickness. |
- Returns:
-
gets the inverseMass at each point of the underlying N rigid
object.
- Parameters:
-
[in] |
inverseMass |
the array will be filled with the inverse masses. |
- Returns:
-
gets the bounce at each point of the underlying N rigid
object.
- Parameters:
-
[in] |
bounce |
the array will be filled with the bounce. |
- Returns:
-
gets the friction at each point of the underlying N rigid
object.
- Parameters:
-
[in] |
friction |
the array will be filled with the friction. |
- Returns:
-