createNRigid() | MnRigid | |
getBounce(MFloatArray &bounce) const | MnRigid | |
getFriction(MFloatArray &friction) const | MnRigid | |
getInverseMass(MFloatArray &inverseMass) const | MnRigid | |
getNumVertices(unsigned int &numVerts) const | MnRigid | |
getPositions(MFloatPointArray &positions) const | MnRigid | |
getThickness(MFloatArray &radius) const | MnRigid | |
getVelocities(MFloatPointArray &velocities) const | MnRigid | |
MnObject() | MnObject | |
MnRigid() | MnRigid | |
setBounce(float bounce) | MnRigid | |
setBounce(float *bounce) | MnRigid | |
setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | MnRigid | |
setFriction(float friction) | MnRigid | |
setFriction(float *friction) | MnRigid | |
setPositions(const MFloatPointArray &positions, bool startFrame=true) | MnRigid | |
setThickness(float radius) | MnRigid | |
setThickness(float *radius) | MnRigid | |
setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | MnRigid | |
setVelocities(const MFloatPointArray &velocities) | MnRigid | |
~MnObject() | MnObject | [virtual] |
~MnRigid() | MnRigid | [virtual] |
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