#include
<MPxMaterialInformation.h>
List of
all members.
Detailed Description
Material information proxy.
The MPxMaterialInformation
class is a way for users to override the viewport representation of
shaders. The viewport uses a simple phong model for display in the
viewport. With this class users can provide their own values for
the phong shading parameters.
Member Enumeration Documentation
Material types. These affect how the material is shaded.
- Enumerator:
-
kSimpleMaterial |
|
kTexture |
|
kOverrideDraw |
|
Constructor & Destructor Documentation
MPxMaterialInformation::MPxMaterialInformation |
( |
MObject & |
materialNode |
) |
|
Constructor
- Parameters:
-
[in] |
materialNode |
material info node |
MPxMaterialInformation::~MPxMaterialInformation |
( |
|
) |
[virtual] |
Member Function Documentation
bool
MPxMaterialInformation::useMaterialAsTexture |
( |
|
) |
|
Tells Maya whether to this material should be displayed as a
texture, ie whether it should be baked.
- Returns:
- true if the material should be baked texture
bool
MPxMaterialInformation::materialInfoIsDirty |
( |
const MPlug & |
plug |
) |
[pure virtual] |
Called by Maya to when a plug on the shader has been changed.
This method tells Maya if the material information is dirty. If it
is dirty Maya triggers a refresh of the viewport.
- Parameters:
-
[in] |
plug |
the plug that was changed |
- Returns:
- true if the material information is dirty, false otherwise
bool
MPxMaterialInformation::connectAsTexture |
( |
const MPlug & |
plug |
) |
[pure virtual] |
Called by Maya to when an incoming connection is made to plug on
the shader. This method tells Maya if connection should be treated
as a to a texture. If the connection is treated as a texture the
Maya will bake the properties of the source plug for display in the
viewport. Currently only one channel/plug on the shader can be
treated as a texture.
- Parameters:
-
[in] |
plug |
the plug that was connected |
- Returns:
- true if connection should be treated as a texture, false
otherwise
bool
MPxMaterialInformation::textureDisconnected |
( |
const MPlug & |
plug |
) |
[pure virtual] |
Called whenever an incoming connection to the shader is
broken.
- Parameters:
-
[in] |
plug |
the plug that was disconnected. |
- Returns:
- true if connection should be treated as a texture, false
otherwise
bool
MPxMaterialInformation::computeMaterial |
( |
MaterialInputData
& |
data |
) |
[pure virtual] |
Compute the material properties/information for the shader.
These properties are the parameters for a simple phong shading
model used for display in the viewport
- Parameters:
-
[in] |
data |
the material properties/information |
- Returns:
- true if valid material properties/information were created,
false otherwise
Member Data Documentation
Based on the material type the shader will be rendered
differently in the Maya viewport