nMesh > Convert Texture to Vertex Map
 
 
 

Converts the specified property texture map on the current nCloth object to values stored on the vertices of the nCloth. You can choose from the following texture property maps to convert: Collide Strength, Thickness, Bounce, Friction, Stickiness, Mass, Stretch, Bend, Wrinkle, Rigidity, Deformability, Input Attract.