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Creating a proxy container
Lesson 2: Using assets in a scene
Dressing the rest of the scene with assets
Modifying a proxy container
Although the locator
in the scene gives you the position of your referenced asset, it
doesn’t accurately convey the size or shape of the object it represents. You
can modify the proxy file to give the proxy container a more useful shape.
To modify the proxy container
- Save your current scene file.
- Select
File > Open Scene.
A file browser appears.
- Navigate to Getting
Started/Assets and select flame_proxy.mb.
- Click Open.
Maya opens the proxy
file.
The proxy file consists
of a single locator at the center of the scene. You can add geometry
to this file to customize the representation of the fire.
- Select
Create > Polygon Primitives > Cube > .
NoteMake sure Interactive
Creation is turned off in the Create > Polygon Primitives menu.
The Create
Polygon Cube window appears.
- Select Edit > Reset Settings.
- Set the following attributes:
- Width: 10.5
- Height: 16.5
- Length: 6.5
- Click Create.
A polygon cube appears
in the scene.
- Select the cube and open the Channel
Box.
- Set Translate to
400.581, 84.139, -90.849.
- Set Rotate Y to
15.
- Open the Outliner (Window
> Outliner).
- Expand flame_CNT.
- Select pCube1 and middle-mouse drag it
onto the locator node inside flame_CNT.
Performing this step allows you to move the
cube and locator together.
You can add vertices
and model the cube to shape it look more like fire if you choose.
You can find polygon modeling tips in
Polygonal Modeling.
Now save this file and
return to your original scene file. The proxy that was once a single
locator has now changed to a cube that is roughly the size of the
referenced fire effect.
You can switch back to
the the fluid effect by -clicking
the proxy and selecting Reload Proxy As >
original from the marking menu.