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Use the Particle Collision Event Editor with nParticles
Creating nParticles
nParticles and non-Nucleus dynamics
Create and Edit springs
for nParticles
Springs for nParticles
are created the same way, behave in the same way, and have the same
attributes as springs for Maya classic particles. You can create
springs between nParticles and the following:
- Vertices of nCloth and passive objects
- Other nParticle objects
- CVs or vertices of soft bodies
- CVs of curves or surfaces
- Vertices of polygonal objects
- Lattice points
- Classic particle objects
See also
Springs.
To create springs between an nParticle
object and other objects
- Select the objects or components to which
you want to add springs.
- From the nDynamics menu set, select
nParticles > Create Springs > .
The Spring
Options window appears.
For information about
spring settings and options, see
Edit spring operation.