Importing assets to dress a scene
 
 
 

If you open the Outliner, you can see that this scene has already been organized into assets (the buildings and the animated police car). Now you can add some lightposts to make the city more believable.

To add lightposts to the scene

  1. Select File > Import.

    A File Browser appears.

  2. Navigate to the Assets directory and select lightpost.mb.
  3. Click Import.

    The lightpost is imported into the scene.

  4. Select the lightpost and open the Channel Box.
  5. In the lightpost_CNT section, set the translate values to -637, 0.85, -72.

    You can now duplicate this lightpost container to set up more lightposts in regular intervals across your scene.

To clean up the Outliner, you can select all the lightpost containers and place them all in a single container as well.

To create an container for all the lightposts

  1. Select all the lightpost containers in the Outliner.
  2. Select Assets > Create Container > .

    The Create Container options window appears.

  3. In the Create Container options window, select Edit > Reset Settings.
  4. Under Create Container Effect, set the Name to All_lightposts_CNT.
  5. Under the Include Options, turn on Include Shaders and Include Hierarchy, and set the hierarchy to Below (including shapes).
  6. Click Apply and Close.

    Maya encapsulates all the lightpost containers into a single container.