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Lesson setup
Lesson 2: Using assets in a scene
Assigning an existing template to a container
Importing assets to dress
a scene
If you open the Outliner,
you can see that this scene has already been organized into assets
(the buildings and the animated police car). Now you can add some
lightposts to make the city more believable.
To add lightposts to the scene
- Select
File > Import.
A File
Browser appears.
- Navigate to the Assets directory and
select lightpost.mb.
- Click Import.
The lightpost is imported
into the scene.
- Select the lightpost and open the Channel
Box.
- In the lightpost_CNT section,
set the translate values to -637, 0.85,
-72.
You can now duplicate
this lightpost container to set up more lightposts in regular intervals
across your scene.
To clean up the Outliner,
you can select all the lightpost containers and place them all in
a single container as well.
To create an container for all the lightposts
- Select all the lightpost containers in
the Outliner.
- Select
Assets > Create Container > .
The Create
Container options window appears.
- In the Create Container options
window, select Edit > Reset Settings.
- Under Create Container Effect,
set the Name to All_lightposts_CNT.
- Under the Include Options,
turn on Include Shaders and Include
Hierarchy, and set the hierarchy to Below
(including shapes).
- Click Apply and Close.
Maya encapsulates all
the lightpost containers into a single container.