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Using Soft Select
Lesson 2: Sculpting a polygon mesh
Sculpting with symmetry
Selecting with Camera based
selection
When selecting components
on a model you often only want to select the components you can
see and not the components behind them. You can use Camera
based selection to limit your marquee select to only
what the camera can see.
To pull out the chin
- Double-click the Select
Tool icon in the toolbox.
The Tool
Settings editor appears.
- In the Common Selection Options section,
underneath Marquee, turn on Camera
based selection.
- -click
the head and select Vertex from the marking menu.
The vertices appear on
the mesh.
- While looking at the front of the head,
select the five vertices on the same vertex loop at the front of
the chin by holding the left mouse button at one corner of them
dragging a marquee selection over them.
Only the five vertices
in the front are selected.
- Turn on Soft Select by
pressing the ‘b’ key on your keyboard.
A colored falloff appears
on the surface of the face.
- Hold the ‘b’ key on your keyboard and
drag the left or right to adjust the Falloff
radius so that it encompasses only the chin.
- Select the Move Tool and
drag the chin down and away from the face so that it becomes longer
and more angular.
Now you have a longer
chin without affecting any of the geometry on the neck, which may
have occurred accidentally if Camera based selection had been
off.