Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Flip objects
Transform objects and components
Preserve textures during transformation
Transform along different
axes
In the Move
Tool and Rotate Tool, you can select
what axes to use.
Move Tool
- Object moves along an object’s own rotated
axes.
- Local moves along an object’s parent’s
rotated axes.
- World moves along the world (grid) axes.
- Normal lets you move CVs on a NURBS surface
along U, V, or Normal directions.
You can specify the movement
axis of the Move Tool in additional ways:
- Along live object axis
- Orient the Move axis towards a point
(Set to point).
- Align the Move axis with an edge (Set
to Edge).
- Align the Move axis with a face (Set
to Face).
- Move along custom axis (Custom Axis orientation).
Along live object axis
You can set the Move
Tool to move objects along the axis of a live object. Most
commonly, you would make a construction plane live, but any object can
be set live.
Example: moving an object along the axis
of a live object
- Create a construction plane (
Create > Construction Plane).
- Rotate the plane.
- With the plane selected, click the Make
the selected object live icon in the Status
Line, or select
Modify > Make Live.
- Create another shape (here, a polygon
torus).
- Do one of the following to open the Move
Tool settings:
- In the Move Settings section
of the Move Tool options, change the Move setting
to Along Live Object Axis.
The move arrows of the
move tool align to the live construction plane.
By clicking and dragging
the move arrows, you can now move the torus in a constrained manner:
along the surface in two directions or at exact right angles to
the surface.
Clicking and dragging
the center point of the move arrows moves the object with default
behavior (snap to live geometry). For more information, see “
Modify > Make Live”
and “
Move Tool”.
The geometry of the live
object doesn’t matter; the move aligns to the axes of the live object.
Orient the Move axis towards
a point
You can set the Move
Tool to move the selected object along a axis defined by
selecting a point.
- Select an object.
- Using the marking menus for the Move
Tool ( + w),
select Align Along and then Orient
Axis Towards Point.
- Select a point in the scene. It can be
a point on any object, including the currently selected object.
The axis of the Move
Tool changes.
You can see the new axis
settings by opening the Move Tool settings
(double-click the Move Tool icon or select
Modify > Transformation Tools
> Move Tool > ) and
examining the three boxes under Custom Axis Orientation.
Align the Move axis with
an edge or face
You can set the Move
Tool to move the selected object along an axis defined by
an edge or a face.
- Select an object.
- Using the marking menus for the Move
Tool ( + w),
select Align Along and then Align
Axis With Face or Align Axis With Face.
- Select an edge or face in the scene.
It can be an edge or face on any object, including the currently
selected object.
The axis of the Move
Tool changes.
You can see the new axis
settings by opening the Move Tool settings
(double-click the Move Tool icon or select Modify
> Transformation Tools > Move Tool > ) and
examining the three boxes under Custom Axis Orientation.
Move along custom axis
You can set the Move
Tool to move objects along a custom axis.
- Do one of the following to open the Move
Tool settings:
- In the Move Settings section
of the Move Tool settings, enter the
x, y, and z offset of the custom axis in radians.
Rotate Tool
- Local rotates around an object’s own
axes.
- World rotates around the world (grid)
axes. When this option is on the rings do not rotate with each other
but instead stay locked to the world axes.
- Gimbal changes only the X, Y, or Z rotation
value. In local and world modes, the rings may change more than
one of the rotation XYZ channels.