In the fluidShape Attribute
Editor, expand the Textures section
and turn on the attributes you want to texture: Texture
Color, Texture Incandescence, and Texture Opacity.
Select the type of texture you want to
apply.
You cannot apply different
textures to each of Color, Incandescence, and Opacity.
The texture type you select applies to all the attributes you are
texturing.
Select the coordinate method you want
to use: The texture can be fixed in space (Fixed),
or it can move dynamically with the fluid (Grid).
If you select Grid as the Coordinate
Method, set a Coordinate Speed.
Modify the texture attributes until you
achieve the desired effect. For details, see
Textures.
Keyframe the Texture Time attribute
to animate the texture. For information on keyframing, see the Animation guide.