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Home: Autodesk Maya Online Help
Creating additional Plane constraints
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Lesson 2: Solving with survey data
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Beyond the lesson
Evaluating the solution
with imported geometry
The best evaluation of
your solution is to set an object in front of the solved camera
and see if it matches the background as you play the animation.
In this case, we will import a fence modeled in Maya.
Before you load the modeled fence, do the
following steps to add one more survey constraint. You add a Point
constraint to orient the solution so fenceCorner is at the origin.
You need fenceCorner at the origin because the fence model has its
corner at the origin and you want the two to match exactly.
To reorient the solution with fenceCorner
at the origin
- Switch to the Survey settings.
- Choose Points from
the Constraint Type menu.
- Select the following track point in the
Outliner under clip1TrackedPointVisibilityGroup >
clip1TrackedPointGroup:
- Click Create. Maya
creates a Point constraint in your scene, located at the origin
(0,0,0) by default.
- Switch to the Solve control
panel, select registered1 from the solution list, and click the
Register button. The solver creates registered2 with fenceCorner
at the origin.
You will now import a
fence that has been modeled to exactly match the fence that was
filmed.
To import a modeled fence
- Choose
File > Import.
- Navigate to the MayaLiveLessonData/scenes directory
in the Import browse window.
- Double-click fenceModel.ma to
import it.
To evaluate the solution
- Hide the Plane constraints by selecting
them and choosing
Display > Hide, Show >
Hide Selection By hiding them, you can see the fence better.
- Enlarge the shotCamera view panel, which
is in the upper right of the Solve panel
layout. This panel shows the view from the solved Maya camera.
In frame 1, you can see
that the modeled fence accurately matches the fence that was filmed.
To quickly see if it matches well in the other frames, you can scrub
through the shot in the Time Slider.
- To scrub through the shot, drag slowly
from left to right in the Time Slider.
The fence model does
not appear to slip in relation to the background, so this confirms
that the solution is accurate. If you rendered a sequence of the
camera moving around the modeled fence, you could composite the sequence
with the original background and they would exactly match.
Although scrubbing tends
to skip frames, it gives a preliminary confirmation that the fence
model matches the background in all frames.
- To evaluate the solution in a more accurate
playback, select
Window > Playblast.
The Playblast movie
is an approximation of how the rendered sequence will appear. In
this movie, you can look for subtle mismatches between the model
and the background, such as momentary jitter.
NoteAs an alternative
to the Playblast, you could play the
animation in Maya, provided you allocate enough memory in the Setup
Cache control panel. If you have memory allocated for
all 240 frames, the playback will be as fast and accurate as the Playblast movie.
When using Playblast, you’ll need approximately
20 Mbytes of free space in your computer’s temporary directory.