Swapping bound geometry with unbound geometry
 
 
 

You can switch an unbound piece of geometry with your character’s bound geometry and transfer all your smooth skin’s weights to it with the Substitute Geometry menu item.

Substitute Geometry lets the various stakeholders in your production pipeline (like modelers, technical directors, and animators) work on the same character at the same time without having to redo the character’s skin weights multiple times.

Substitute Geometry is located in Edit Smooth Skin section of the Skin menu ( Skin > Edit Smooth Skin > Substitute Geometry).

NoteWhen the piece of unbound geometry you want to swap is the duplicate of a skin (bound geometry), then Substitute Geometry will only produce valid results if the skin’s skeleton was at its bind pose when it was duplicated.

Limitations

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