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Smooth skin weights
Set smooth skinning
Examples
Add an influence object
You
can add influence objects to smooth skinned geometry at any pose.
However, adding an influence
object to smooth skinned geometry when not at the bind
pose produces slightly different results than when at the bind pose.
For example, if you add an influence object to geometry that is
not at its bind pose, then some deformation may occur at the location
of the influence due to a redistribution of weights in that area.
To add an influence object
- Position the influence object.
- Select the skin, skin object(s) (for
example, NURBS surfaces), or skin points (NURBS CVs or polygonal
vertices) that you want the object(s) to influence.
- Also select the influence object.
- Select
Skin > Edit Smooth Skin > Add Influence > .
- Set
the Add Influence options as desired.
- Do one of the following:
- Click Add to add
the influence object now.
- In the window’s Edit menu, select Save
Settings to save add influence options without adding
influence object(s) now.
- In the window’s Edit menu, select Reset
Settings to reset to the default add influence options.
- Click Close to
close the Add Influence Options window
without adding the influence object.