Choosing good points
 
 
 

Always play back your shot and plan which points you should track. This step is critical in order to provide track points useful to the solver. You can use the Playblast or Time Slider to play the shot. For more information about playback tools, see Live playback tools.

What helps the solver:

What helps the tracker

Example track points

The following illustration shows some of these principles. The points are stationary and spread throughout the breadth and depth of the scene. There is an emphasis on the fence because it is where the CG fence will be placed and because the flat geometry allows you to use a plane constraint.