Sculpt a NURBS or polygon surface mesh
 
 
 

To sculpt NURBS or polygon surface geometry by pushing and pulling vertices with the Sculpt Geometry Tool brush

  1. Select the surface, mesh(es), or control vertices you want to sculpt.
  2. Choose one of the following to open the Sculpt Geometry Tool:

    The Sculpt Geometry Tool options appear and the Maya cursor changes to a brush icon to indicate it is now in sculpting mode.

  3. In the Sculpt Parameters section, under Operation, click Push or Pull.
  4. Use the options under Sculpt Parameters to control how brushing pushes or pulls the mesh.
  5. Do any of the following:

To apply a push/pull action to the entire mesh at once

  1. In the Sculpt Geometry Tool option panel, set the options you want to apply to the entire surface or mesh.
  2. Under Sculpt Parameters, click the Flood button.

    The Flood operation applies the specified settings over the entire surface or mesh.

    TipTo retain control while sculpting, keep the Opacity and Max Displacement low and build up sculpting gradually.

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