Batch rendering a sequence of animation frames
 
 
 

After you model, animate, and color your scene, you set several Render Settings options and then use the software renderer to batch render part or all of the animation’s range of frames to files on disk. Each file represents a single frame (image) of the animation.

To set the Render Settings for batch rendering

  1. In the Render View window, select Options > Render Settings to display the Render Settings window.
  2. In the Render Settings window, select the Common tab, and then open the File Output section.
  3. In the File Output section, set the following options:

    The four-digit padded filename is compatible with many image playback programs, for example, Maya’s FCheck utility. Image playback programs let you view rendered animation sequences on your monitor at real-time speed.

    For the remaining options in the Render Settings window, you’ll use the default settings. Maya will render using the image size (640x480), and anti-aliasing quality (Production Quality) that you specified earlier in the lesson.

    After you set the Render Settings, the top portion of the Common tab shows the correct path and filenames for the files to be created during batch rendering. Check that this information is correct.

  4. Close the Render Settings window.

To batch render animation frames

  1. Save the scene.

    It’s a good practice to save the scene before batch rendering. This is useful if, after batch rendering, you need to change any display settings and render again. By saving the scene prior to batch rendering, you can examine the scene to learn which option settings were in effect at the time you batch rendered.

  2. From the Rendering menu set, select Render > Batch Render > .

    The Batch Render Frame window appears.

  3. Turn on Use all available processors, then click Batch Render and close to start batch rendering.

    (The Use all available processors option allows Maya to use all the processors available on the local machine to complete the render.)

    NoteFor users of Maya Personal Learning Edition, the Use all Available Processors option is disabled. Use the default settings.

    Batch rendering 50 frames of a simple scene takes a few minutes. A complex scene may take hours per frame, depending on the speed of your computer.

To check the status of the batch render

  1. While Maya is rendering, select Window > General Editors > Script Editor. Expand the size of the Script Editor window. The window shows a completion log for the frames being rendered.

    Maya puts the resulting files in a default images directory. The files have the following names:

    Apple.0001.iff
    Apple.0002.iff
    Apple.0003.iff
    ...
    ...
    Apple.0050.iff

    The images directory is located in the same path as the scenes directory. You can have Maya save to a different path by changing the project setting. See the Maya Help for further information on projects.

  2. Close the Script Editor when the following message appears:
    // Result: Rendering Completed. See mayaRenderLog.txt for information. //

    The mayaRenderLog.txt file contains rendering statistics for advanced users.