For a description of
the Stencil utility, see
Stencil.
To map a Stencil to
an object
In a material’s Attribute
Editor, map the Stencil utility
to the Color attribute.
In the Stencil’s Attribute
Editor, map a 2D texture to the Image attribute.
Assign the material to the object and
adjust the Stencil’s attributes as necessary.
TipIPR-render to view
the result as you adjust attributes.
To use the Key Masking attribute
Turn Key Masking on.
Since the Color Key attribute’s default
color is black as well as the Stencil’s Default
Color, Maya masks out only the areas containing the most
black.
Change the Color Key color
in the Color Chooser. In the following,
Maya masks out any color containing red or pink and replaces it
with the Stencil’s Color
BalanceDefault Color.
NoteWhen bump mapping Stencil textures,
you must make manual, explicit connections. Bump map the texture,
then manually connect the bumpValue to
the stencil outAlpha.