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Use the Multiply Divide utility
Use General utilities
Use the 3d Placement utility
Use the 2d
Placement utility
For a description of the 2d
Placement utility, see
2d Placement.
You can reposition 2D
textures with numerical precision in the place2dTexture node’s Attribute
Editor, or you can use Maya’s Texture Placement Tool to
reposition textures or labels interactively.
To position a 2D texture interactively
- In the Hypershade,
click the place2dTexture swatch that is connected to the texture
you want to reposition.
The place2dTexture’s Attribute
Editor appears
TipIf you cannot see
the place2dTexture swatch, do the following:
- Select the texture swatch, then click
the Input Connections button on
the Hypershade toolbar.
- If no place2dTexture swatch exists, it
has been deleted or not created (because it’s automatic creation
has been turned off by default). You must add one (see
Create a node),
then connect it to the texture (see
Connect render nodes using their default connections)
before you can reposition it.
- Do one of the following:
- Change the values of the attributes in
the Attribute Editor. For detailed descriptions
of the attributes, see
2d Placement.
- For NURBS, click the Interactive
Placement button in the Attribute Editor to
use the Texture Placement tool. To
set the Texture placement tool, see
Texture placement vs. label mapping.
TipIt may be difficult
to place a texture using only the manipulator. Use both the manipulator
and the Attribute Editor to get the
desired result.