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Simulate reflections with Env Cube
Reflection and Environment
Troubleshoot cube maps swap front and back images
Simulate reflections with Env
Sphere
For more information about this texture,
see
Env Sphere.
To use the Sphere’s
texture placement object
- The Sphere environment
texture provides a texture placement object to adjust the texture
on the surface. Use Maya’s transform tools to scale, move, or rotate
the texture placement object.
You can also interactively
place the texture, or fit it to the object. Select either Interactive
Placement, which provides you with a special manipulator,
or Fit to group bbox from the Sphere’s
place3dTexture attributes.