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Select border edges
Polygon selection
Select components based on criteria
Select a path of edges
between two vertices
The Select
Shortest Edge Path Tool lets you easily select a path
of edges between two vertices on a surface mesh. It determines the
most direct path between any two selection points and selects the
polygon edges in between.
The Select
Shortest Edge Path Tool is particularly well suited to
selecting a long and possibly winding path of edges on a surface
mesh when you need to subsequently perform a Cut UV Edges operation
when Unfolding UV shells.
To
select a path of edges between two vertices
- In the scene view, select the surface
mesh whose edges you wish to select.
- From the Polygons menu
set, choose
Select > Select Shortest Edge Path Tool.
The selected surface
mesh updates to display the vertices on the mesh.
- To select a path of edges on the mesh,
click a vertex to specify the start of the edge path, then click
a second vertex to specify the end of the path.
The edges that form the
most direct path between the two vertices are selected. That is,
the path may follow a diagonal stair-step path but the selection
will follow the most direct route.
NoteYou can click several
vertices in turn and the selection will follow the most direct path
through the vertices you’ve indicated.
- If you want to undo the last selection
press Ctrl + z. If you want to cancel the existing selection and
start again click anywhere off the mesh. Press y if you want to
keep the existing selection and begin a new one. Press q to quit
the tool and proceed to your next operation. For example, you may want
to cut the UV edges associated with the selected path of edges using the Cut
UV Edges feature (Edit UVs > Cut UV
Edges).