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Home: Autodesk Maya Online Help
Edit squash nonlinear deformers
Edit nonlinear deformers
Edit wave nonlinear deformers
Edit twist nonlinear deformers
To
edit twist deformable objects by using handle manipulators
- Select
the twist deformer node (default name: twistn).
- Select
the Show Manipulator Tool (default
shortcut: t key).
- In
the scene, select one of the manipulators on the twist deformer
handle.
The manipulators on the twist deformer handle
let you edit attributes.
- -drag
the mouse to edit interactively. Note that the Channel Box updates
the values you are changing.
To
edit twist deformers by moving, rotating, or scaling handle
- Select
the twist deformer handle node (default name: twistnHandle).
- Move
(translate), rotate, or scale the handle to change the effect of
the deformation.
- Move
or rotate the handle pivot point by pressing the (Linux and
Windows) or (Mac
OS X) key, moving the pivot point, and then pressing the or key
again.
Remember that you can access the deformer handle’s
local axes (Display > Transform Display > Local
Rotation Axes), rotate and scale pivots (Display >
Transform Display > Rotate Pivots or Scale
Pivots) and selection handle (Display > Transform
Display > Selection Handle).
To
edit twist deformers with the Channel Box
- Select
the twist deformer node (default name: twistn).
One quick way to select the twist deformer node
is to select the object being deformed, and then select the twist
deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select Window > General Editors > Channel
Control).
- In
the Channel Box, the following
channels are listed by default:
- Click
the name of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit twist deformers with the Attribute Editor
- Select
the twist deformer node (default name: twistn).
- Open
the Attribute Editor by selecting Window
> Attribute Editor or use the default shortcut +a.
- Edit
the attributes.
See
twist.
To
delete a twist deformer
- Select
the twist deformer handle.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The twist deformer handle, twist deformer handle
shape, and twist deformer nodes are all deleted. However, the object
still has the tweak node as an input node, so any tweaks you might
have made are preserved. Also, note that the various input nodes
that structure the evaluation of the deformation are not deleted.