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View and edit multiple attributes on multiple nodes
View and edit attributes
Lock the value of an attribute
Save and reuse attribute
presets
The Attribute
Editor lets you save and re-apply presets. A preset is
a collection of attribute settings you can save from one node and
reapply to any number of other nodes.
This lets you store complex
node setups, such as a library of lights set up with the attribute
values you want.
Maya comes with a variety
of presets for various nodes, such as fluids.
To create a preset
- Open the node you want to take presets
from in the Attribute Editor.
- In the Attribute Editor,
press on the Presets button
(to the right of the node name) to show a pop-up menu and select Save
(preset type) Preset.
- Type a name for the new preset and click Save
Attribute Preset.
If the preset already
exists, you are prompted to overwrite it or save it with a different
name.
To apply a preset to another node
- Open the node you want to apply a preset
to in the Attribute Editor.
- In the Attribute Editor,
press on the Presets button
(to the right of the node name) to show a pop-up menu.
- Point to the name of the preset to show
another submenu with options for applying the preset to this node.
You can replace the current attribute values with the values in
the preset, or blend the preset values together with the current
values.
Notes
- Presets do not save connections to other
nodes (such as texture maps). Applying a preset does not overwrite
connections to other nodes.
- Maya saves presets as editable MEL scripts
in a presets folder
inside the main Maya application folder. Presets for each node type
are in separate folders inside the presets folder.
Troubleshoot when the Presets
button is grayed out
Some node types cannot
be saved as presets. Shape nodes, for example, would be meaningful
as presets.