skinning
 
 
 

In animation, the process of binding deformable objects to a skeleton.

The surface of a character after that surface is bound to the character’s skeleton is called the skin.

It is important that a character’s skin deforms naturally as the skeleton moves. Near joints, the skin should bulge or indent as the joints are rotated.

See also binding skin, smooth skin.

In other software packages, known as envelope.

In other software packages, skinning may refer to birail surfaces. See birail.