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 nCloth Bag of Marbles

nCloth Examples

nCloth Balloon
 
                
               
             
             
            
            nCloth Tree
          
       
       
       
       
      
      This example will show
         you how to create a tree with falling leaves using nCloth. The leaves
         will react to a number of forces such as wind and gravity as well
         as display properties such as bend.
      
      Create a tree
         
         You will begin by creating
            a tree using Maya’s Paint Effects tool and then
            transforming the leaves into nCloth objects.
         
         To create a tree using Paint Effects
         
         
            - Select the Paint Effects tab
               on the Maya shelf.
            
- Select the Simple Tree brush
               and paint a single tree in your scene.
               You can use the Scale
                     Tool to make the tree bigger, however the instructions
                  in this example are designed for the default size.
                
- Select 
                        Modify > Convert > Paint Effects to Polygons.
            
- Change to the Select Tool and
               select the leaves.
            
- In the nDynamics menu
               set, select 
                        nMesh > Create nCloth.
               Maya creates a solver
                  called nucleus1 and adds the leaves to it.
                
- In the Attribute Editor,
               select the nucleus1 tab.
            
- In the Ground Plane section,
               turn on Use Plane.
            
- In the Solver Attributes section, set Max
                  Collision Iterations: 1
            
- Select the nClothShape1 tab,
               and in the Collisions section adjust the
               attributes as follows:
               
                  - Self Collide:
                     Off
                  
- Friction: 1
                  
 
- Set the End Time of the playback range
               to 50.
            
- Playback the simulation.
               The leaves fall straight
                  down from the tree to the ground. 
                
This effect can be made
            more realistic with the addition of leaf bends, lift and drag.
         
      Setup the leaves
         
         To make the leaves curl
         
         
            - Select the leaves.
            
- In the Attribute Editor select
               the nClothShape1 tab.
            
- In the Dynamic Properties section make
               the attributes as follows:
               
                  - Stretch Resistance: 10
                  
- Compression Resistance:
                     10
                  
- Bend Resistance: 15
                  
 
To give the leaves more realistic physics
         
         
            - In the Attribute Editor,
               select the nClothShape1 tab.
            
- In the Dynamic Properties section, adjust
               the attributes as follows:
               
                  - Lift: 0.08
                  
- Tangential Drag: 0
                  
 
- Playback the simulation.
               The leaves now bend as
                  they fall and hit the ground. They also do not fall straight down,
                  instead they blow about a bit on the ground. You can further adjust
                  these settings to refine the effect.
                
Constrain the leaves
         
         Unlike your simulation,
            a tree in real life seldom sheds all its leaves at once. To simulate
            a real tree you must constrain the leaves to the branches until
            a force powerful enough to remove them affects the tree.
         
         To constrain the leaves to the tree
         
         
            -   -select the
               leaves and the tree. -select the
               leaves and the tree.
- In the nDynamics menu
               set, select 
                        nConstraint > Component to Component.
            
- In the Attribute Editor,
               select the DynamicConstraintShape1 tab and in the Dynamic
                  Constraint Attributes section adjust the attributes as
               follows:
               
                  - Connection Method: Within
                        Max Distance
- Max Distance:
                     0.1
                  
- Glue Strength:
                     0.04
                     NoteIf you scaled the
                           tree you must alter these values to achieve the desired effect.
                           The larger the tree is scaled, the higher these values must be.
                         
 
- Playback the simulation.
               The leaves stay attached
                  to the tree.
                
By adjusting the Glue
               Strength attribute in step 4 you can modify the amount
            of force that must be applied to knock the leaves from the tree.
            You can use a variety of methods (such as wind or turbulence) to
            pull the leaves off. In this example wind is used.
         
      Blowing the leaves off
            the tree
         
         To blow the leaves off the tree using
            wind
         
         
            - Select the leaves.
            
- In the Attribute Editor select
               the nucleus1.
            
- In the Gravity and Wind section
               set Wind Speed to 40.
            
- Playback the simulation.
               The leaves blow off the
                  tree.
                NoteIf you want to hide
                     the constraint in the scene view,     -click
                     the  dynamicConstraintShape1 node
                     in the  Hypergraph:Connections window
                     and select  Hide. This will make your tree
                     appear cleaner and improve the speed of your playback.