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Select which UV set to use for Fur (polygons only)
Creating and modifying fur
Reverse fur normals
Preview fur using fur feedback
Fur feedback provides you with a representation
of the fur description on your model while you work.
When you attach a fur
description to a surface, fur feedback appears automatically on
the surface. If a surface has more than one fur description attached to
it, you can select which fur feedback displays, or display no fur
feedback. For details, see
Hiding and showing fur feedback.
You can also define fur
feedback attributes. For details, see
Define fur feedback attributes.
Hiding and showing fur
feedback
By default, all Fur
Feedback is displayed, which means you can display Fur Feedback for
multiple fur descriptions at the same time. To help you see what fur
is displayed, Color Feedback Enabled is turned
on by default (located in the FurFeedback node). Also, the default
value for Fur Accuracy is 1. (Each fur description
has its own Fur Feedback.)
To see just the Fur
Feedback for only one fur description (for speed or clarity), you
can select and hide the others. You can also quickly hide all fur
in a scene.
You can select all fur
in a scene quickly by selecting
Edit > Select All by Type > Fur.
Hidden fur does not render.
To hide all fur
- Select
Display
> Hide > Fur.
To show all fur
- Select
Display
> Show > Fur.
To hide fur for fur description(s)
- Select the FurFeedback(s).
- Do one of the following:
To show the last hidden fur description
- Do one of the following:
Define fur feedback attributes
You can
modify the following fur feedback attributes:
- the number of U and V samples on the
surface (which determines how many feedback hairs display)
- the fur feedback accuracy (how closely
the fur feedback resembles the final rendered fur)
- the fur feedback color (make it the same
as either the locator color or the fur color)
- if you added attractors, the display
of attractor feedback
To define fur feedback attributes
- Select the fur feedback you want to modify
by selecting one of the feedback hairs.
- Select
Window > Attribute Editor.
The Attribute Editor opens.
TipYou can also use the Channel Box to
change fur feedback attributes (SHAPES section)
with the exception of the Attribute Map Width and Height attributes.
- Modify the feedback attributes. For descriptions
of these attributes see
FurFeedbackShape node.
To change fur feedback attributes for
more than one surface
- Select all the fur feedback nodes in Outliner (
Window > Outliner).
- Open the Attribute Spread Sheet (
Window > General Editors >
Attribute Spread Sheet).
- Click the Shape Keyable tab
and change the desired fur feedback attributes: U
Samples, V Samples, Fur
Accuracy and Color Feedback Enabled.