Setting up constraints
 
 
 

In these next steps you tie up the middle section of the beaded curtain by first modeling the Start curves into a bound position and then creating a constraint to hold the curves in that position during playback. With a Hair to Hair constraint the hair curves stick together at the constraint locator, but also dynamically move from root to tip when forces or collisions occur.

To model the curtain into a tied-back position

  1. Dolly and tumble in the scene until you are facing the curtain directly.
  2. Drag to select all the hair curves and then select Hair > Convert Selection > To Start Curves.
  3. Select a block of Start curves in the middle of the curtain.
  4. Select Hair > Modify Curves > Lock Length. This ensures the entire curve is modified when you transform CVs in the next steps.
  5. Click the button on the Status Line to display the CVs on the curves.
  6. Select the middle three rows of CVs on the selected hair curves and then, using the Scale Tool, scale the CVs inwards so the hairs are pulled together.

To constrain the curtain in the tied-back position

  1. Click the button on the Status Line to display the Start curves (not the CVs).
  2. With the bound hair curves still selected, select Hair > Create Constraint > Hair to Hair.

    A constraint locator is created and connected to the selected curves.

  3. In the hairConstraintShape tab in the Attribute Editor, set the constraint attributes as follows:
  4. Change the hair display to the Current Position ( Hair > Display > Current Position).
  5. Rewind to the start frame and play the simulation.

    When the sphere passes through the bound curtain it collides with all the bound hairs.

    The bound part of the curtain relaxes within the first several frames, but in the next steps you reset the position of those Start curves so they look more natural at the beginning of the simulation.

To reset the Start position

  1. Display the Start curves and the Current Position ( Hair > Display > Current and Start).
  2. Rewind to the start frame and play the simulation.
  3. Stop the simulation as soon as the curves relax below the constraint, but before the collision occurs.
  4. Select the bound Start curves (these are the bound curves that are not blue) and then select Hair > Set Start Position > From Current.

    You may have to repeat steps 2 to 4 a few times until you are happy with the look of the bound curtains at the beginning of the simulation.