You can create hair on NURBS and polygonal surfaces. For polygons, UVs should be non-overlapping and fit between 0 and 1. Automatic mapping is a quick way to achieve this. (See Automatic UV mapping in the Mapping UVs Guide in the Maya Help.) In this lesson you are creating hair on a head model.
There are three sets of curves for the hair system.
In this lesson you are introduced to some of the basic concepts of hair by creating a simple long hairstyle. In this lesson, you learn how to: