Convert polygonal meshes to bones
 
 
 

The following shows a sample workflow for setting up a polygon bone:

  1. Create or select a polygon object of your choice. (For example, select Create > Polygon Primitives > Torus.)
  2. Select Muscle > Muscles/Bones > Convert Surface to Muscle/Bone from the main menu bar.

    The object has a Muscle Object shape node added.

    By default, Draw is set to off. If Draw is set to fat you can see the offset from the polygon object that the sliding effect will have on the skin. The image below shows a polygon torus with Draw set to fat with Highlight set to off so that the Muscle Object shape draws as white.

    NoteIn the case of a polygon mesh object, the Muscle Object attributes for radius, length, nSeg and nSides are not available since they are not needed.