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Import Fluid examples
Creating Fluid Effects
Create non-dynamic fluid effects
Create dynamic fluid effects
When you play the simulation,
Maya applies the fluid dynamics solver to the values in the container,
calculating new values at each time step and replacing old values
in the grid with the new ones.
Explosions, flames, smoke,
and lava are examples of effects you could create as dynamic fluid
effects.
For examples of basic
dynamic fluid effects, see Fluid Effects Lessons
one and three in Getting Started with Maya. Also
look at the fluid examples in Visor. For
details, see
Fluid examples.
To create a dynamic fluid effect
- Create a fluid container.
See
Fluid containers.
- Add Density values
to a dynamic grid. See
Add properties to grids.
- Select the container, and click the fluidShape
tab in the Attribute Editor:
- Set the Contents Method for Velocity to
any setting but Off.
- Set it to Dynamic Grid to allow
internal forces to affect the Velocity at
each time step.
- Set it to Gradient to
make the Velocity values remain constant
at each time step, and select which gradient of values you want
to use.
- Set it to Static Grid to
define a specific velocity path that remains constant at each time
step and then add the velocity values to the grid. See
Add properties to grids.
- Add Temperature and Fuel values
to the container, if you are using them in the simulation. (Temperature and Fuel can
be used for explosion and burning effects.)
- Add color to the fluid. See
Add color to fluids.
- Play the simulation using the playback
controls at the bottom of the Maya window.
If you are in wireframe
mode, the fluid displays as particles by default. To view the simulation
as it would render, switch to shaded display mode and in the Display area
of the fluidShape Attribute Editor, change Shaded
Display to As Rendered.
For information on speeding
up the playback, see
nCaching fluids.
- Modify the appearance and behavior of
the fluid. See
Modifying fluids.
You can make the fluid
collide with and move geometry, affect soft bodies, and interact
with particles. For details, see
Object interaction.