MFnPlugin
 
 
 

The following is a new version of the hello command which uses MFnPlugin to register itself instead of using the macros in MSimple.h.

#include <stdio.h>
#include <maya/MString.h>
#include <maya/MArgList.h>
#include <maya/MFnPlugin.h>
#include <maya/MPxCommand.h>
#include <maya/MIOStream.h>
class hello : public MPxCommand
{
public:
	MStatus doIt( const MArgList& args );
	static void* creator();
};
MStatus hello::doIt( const MArgList& args ) {
	cout << “Hello ” << args.asString( 0 ).asChar() << endl;
	return MS::kSuccess;
}
void* hello::creator() {
	return new hello;
}
MStatus initializePlugin( MObject obj ) {
	MFnPlugin plugin( obj, “Autodesk”, “1.0”, “Any” );
	plugin.registerCommand( “hello”, hello::creator );
	return MS::kSuccess;
}
MStatus uninitializePlugin( MObject obj ) {
	MFnPlugin plugin( obj );
	plugin.deregisterCommand( “hello” );
	return MS::kSuccess;
}
NoteinitializePlugin() and uninitializePlugin() must be present in all plug-ins. If both or either is absent the plug-in will not be loaded and the creator is necessary to allow Maya to create instances of the class. See the following for details.