The “Hello World” plug-in introduces a number of important features, outlined below.
A special header file used for simple command plug-ins. It takes care of all the work necessary to register the new command with Maya through the DeclareSimpleCommand macro. However, you can only create a plug-in that contains a single command.
Indicates the success or failure of a method. Most methods in API classes return a status code through MStatus and the documentation for each method details the possible status codes returned. To avoid possible name space collisions with other status codes, all MStatus values are scoped with “MS”. For example, MS::kSuccess is the success status code. The complete list is in MStatus.h.
The DeclareSimpleCommand macro requires three parameters: the name of a class that will be used to implement the command, the name of the vendor (or author) of the command, and the command’s version number.
As in MSimple.h, the DeclareSimpleCommand() macro saves you from writing the registration code necessary for Maya to properly recognize your file as a plug-in. To keep it simple, though, you cannot specify an undo method for the command, so you cannot create truly undoable commands using this macro.
Writing a plug-in that interacts with Maya
There are only a few changes between this plug-in and the Hello World plug-in (see Writing your first plug-in. Since the “helloWorld” plug-in always prints the same thing, you may want to write a plug-in that interacts with Maya. (One way is through command line arguments in MEL)).
The following is another simple program which prints “Hello” followed by its input.
#include <maya/MSimple.h>
#include <maya/MIOStream.h>
DeclareSimpleCommand( hello, "Autodesk", "2010");
MStatus hello::doIt( const MArgList& args )
{
cout << "Hello " << args.asString( 0 ).asChar() << endl;
return MS::kSuccess;
}
This is put in a file called hello.cpp and compiled. Once loaded, typing “hello neighbor” into the command window outputs “Hello neighbor”.
The MArgList class provides functionality similar to the argc/argv parameters of the entry point of a C or C++ program, which provides a list of arguments to your function. The class provides methods to retrieve the arguments as various types, such as including an integer, a double, a string, or a vector.
In the next example, the helix command is defined to allow several arguments to be passed in via the MArgList object. The two arguments are pitch and radius.
#include <math.h>
#include <maya/MSimple.h>
#include <maya/MIOStream.h>
#include <maya/MFnNurbsCurve.h>
#include <maya/MPointArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MPoint.h>
DeclareSimpleCommand( helix, "Autodesk - Example", "3.0");
MStatus helix::doIt( const MArgList& args )
{
MStatus stat;
const unsigned deg = 3; // Curve Degree
const unsigned ncvs = 20; // Number of CVs
const unsigned spans = ncvs - deg; // Number of spans
const unsigned nknots = spans+2*deg-1;// Number of knots
double radius = 4.0; // Helix radius
double pitch = 0.5; // Helix pitch
unsigned i;
// Parse the arguments.
for ( i = 0; i < args.length(); i++ )
if ( MString( "-p" ) == args.asString( i, &stat )
&& MS::kSuccess == stat)
{
double tmp = args.asDouble( ++i, &stat );
if ( MS::kSuccess == stat )
pitch = tmp;
}
else if ( MString( "-r" ) == args.asString( i, &stat )
&& MS::kSuccess == stat)
{
double tmp = args.asDouble( ++i, &stat );
if ( MS::kSuccess == stat )
radius = tmp;
}
MPointArray controlVertices;
MDoubleArray knotSequences;
// Set up cvs and knots for the helix
//
for (i = 0; i < ncvs; i++)
controlVertices.append( MPoint( radius * cos( (double)i ),
pitch * (double)i, radius * sin( (double)i ) ) );
for (i = 0; i < nknots; i++)
knotSequences.append( (double)i );
// Now create the curve
//
MFnNurbsCurve curveFn;
MObject curve = curveFn.create( controlVertices,
knotSequences, deg,
MFnNurbsCurve::kOpen,
false, false,
MObject::kNullObj,
&stat );
if ( MS::kSuccess != stat )
cout << "Error creating curve.\n";
return stat;
}
Building a curve using a plug-in
The following is a plug-in that builds a helical curve. See Appendix A: NURBS Geometry for a brief explanation of NURBS geometry.
#include <math.h>
#include <maya/MIOStream.h>
#include <maya/MSimple.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MFnNurbsCurve.h>
DeclareSimpleCommand( doHelix, "Autodesk - Example", "2010");
MStatus doHelix::doIt( const MArgList& )
{
MStatus stat;
const unsigned deg = 3; // Curve Degree
const unsigned ncvs = 20; // Number of CVs
const unsigned spans = ncvs - deg; // Number of spans
const unsigned nknots = spans+2*deg-1; // Number of knots
double radius = 4.0; // Helix radius
double pitch = 0.5; // Helix pitch
unsigned i;
MPointArray controlVertices;
MDoubleArray knotSequences;
// Set up cvs and knots for the helix
//
for (i = 0; i < ncvs; i++)
controlVertices.append( MPoint( radius * cos( (double)i ),
pitch * (double)i, radius * sin( (double)i ) ) );
for (i = 0; i < nknots; i++)
knotSequences.append( (double)i );
// Now create the curve
//
MFnNurbsCurve curveFn;
MObject curve = curveFn.create( controlVertices,
knotSequences, deg, MFnNurbsCurve::kOpen, false, false, MObject::kNullObj, &stat );
if ( MS::kSuccess != stat )
cout << “Error creating curve.\n”;
return stat;
}
Compile this plug-in, load it, then enter “doHelix” at the prompt. A helical curve displays in the Maya views.