Character > Redirect
 
 
 

Adds a translation and/or rotation redirection controls to the current character. The controls appear at the origin of the character.

When a character is redirectable, you can change the translation and orientation of its already established (for example, motion capture) animation.

Related topics

Character > Redirect >

When you select this menu item, the Character Redirection Options window appears.

Redirection Type

Select one of the following options.

Rotation and Translation

Creates a rotation and translation control for the current object.

Rotation Only

Creates a rotation redirection control for the current character. The rotation redirection control appears at the origin of the current object.

The rotation redirection control is useful if you want to change the orientation of the point around which your object pivots. For example, you can manipulate a rotation redirection control to get a character to turn 90 degrees (around a corner perhaps) halfway through its walk cycle.

Translation Only

Creates a translation redirection control for the current character set. The translation redirection control appears at the origin of the current object.

The translation redirection control is useful if you want to change the translation of the point around which your object pivots. For example, you can manipulate the translation redirect controls to change the place at which a character lands from a jump.