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 nCaching overview

nCaching overview

nCache creation
 
                
               
             
             
            
            What is nCaching?
          
       
       
       
       
      You can save your simulation
         data to a server or local hard drive by caching your
         Nucleus objects or fluid effects. nCaches are special Maya files
         that store the simulated point data of your simulations. nCaches
         also connect to the nucleus nodes
         in your Nucleus systems, which allows both cached and uncached Nucleus
         objects to interact. 
      
      nCaches are useful when
         you want to reduce the number of calculations Maya performs when
         playing back or rendering scenes that contain simulated Nucleus
         objects or fluid effects, and they allow you to easily direct, mix,
         and edit your simulations in an intuitive, nonlinear manner.
      
      NotenCloth caches only
            store information about the XYZ positions of an nCloth object’s vertices,
            not the translation, rotation, or scale of the nCloth’s Transform node.
         
      You can use nCaches to
         do the following:
      
      
         - Improve performance by caching an nCloth
            outfit (shirt, jacket, and pants) so that its collisions and constraints
            are not calculated each time its scene is played back
         
- Improve control and direct the behavior
            of an nCloth cape by arranging and blending its cache clips
         
- Improve performance by caching a complex
            fluid or nParticle effect
         
You can create nCaches
         for your Nucleus objects from the nCache menu,
         and for your fluid effects from the Fluid nCache menu. nCaches
         can be edited from the Attribute Editor or the Trax
            Editor.
      
      NoteThe nCache file format
            is an open format that can be read with standalone applications.
            For more information, see the example Python script 
cacheFileExample.py located
            in the 
devkit\pythonScripts folder
            of the Maya 2010 install directory. This example script demonstrates
            how to parse the cache description file and its associated data.
            See also 
                     geometryCacheConverter in
            the 
API guide.