Retarget animation from one skeleton to another
 
 
 
Note

To retarget animation from one skeleton to another

  1. Set the neutral poses for your source and target skeletons.

    See Set a skeleton’s neutral pose.

  2. Make sure that all your source and target skeleton’s joints are labelled properly.

    See Label a skeleton’s joints.

  3. Select the root of the source character, and then +click the root of the target character to include it in your selection.

    The first root you select is considered the source, and the second root you select is considered the target.

  4. Select Skeleton > Retargeting > Retarget Skeleton > .

    The Retarget Skeleton Options window appears. See Skeleton > Retargeting > Retarget Skeleton.

  5. Set the Neutral Pose, Lower Body, Upper Body, and Time options as desired.
  6. Click the Retarget button.

The animation on the source skeleton is retargeted to the target skeleton.