Full body IK workflow
 
 
 

Each of the following steps are mandatory when using FBIK in Maya unless otherwise specified.

  1. Prepare your character for full body IK.
  2. Label or rename your character’s joints.
  3. Create the full body IK system for your character.
  4. Pose your characters with FBIK.

    See Pin and unpin your character’s effectors and How do I pose my characters with full body IK?.

  5. Key your character’s movements with FBIK.

    See How do I animate my characters with full body IK? and How do I manage my full body IK keys?.